It may be on Steam's end, the VAC servers may get overloaded and your
server can't communicate with them. Because L4D puts the server in a
hibernation mode when it is empty, I bet it doesn't try to auth until
people join - and thus failing of the VAC servers are busy. This is pure
speculation though.

As a side note, there is a Linux mailing list that you might want to try
instead of this one.

And another note, Valve remove the sv_unreserve command a while ago.


On Fri, 2009-01-02 at 13:25 +0000, Tom Richardson wrote:
> Hi All
> 
> I'm having an annoying problem with my L4D server - VAC keeps disabling
> itself. When it's off, running a status command in the console shows
> "version : 1.0.0.7/37 3681 insecure (secure mode enabled, disconnected from
> Steam3)" - my hosting company told me it was just one of those things that
> happens occasionally, but it seemed like I was having to do it every day.
> I've just done some fiddling and seems like VAC turns off as soon as people
> join the server, which obviously can't be right. Does anyone know what this
> could be causing this? My server.cfg is below.
> 
> // server name
> hostname "The Dead Snails Society"
> 
> // rcon passsword
> rcon_password "********"
> 
> // Server password
> sv_password ""
> 
> // search key
> //sv_search_key "******"
> 
> //allow non-lobby people to join
> //sv_allow_lobby_connect_only 0
> 
> //Unreserve slots, aka fix the dumbass hibernating bug
> sv_unreserve
> 
> sv_alltalk 0
> sv_pausable 0
> sv_consistency 0
> sv_voiceenable 1
> 
> // server logging
> log off
> sv_logbans 0
> sv_logecho 1
> sv_logfile 1
> sv_log_onefile 0
> sv_cheats 0
> 
> // operation
> sv_lan 0
> sv_region 3
> 
> // execute ban files
> exec banned_user.cfg
> exec banned_ip.cfg
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