So I emailed Valve about this and thought I'd let you guys know of my
"solution" to the Lobby System. 

Firstly, I agree that the lobby system is a good addition but I don't agree
that it is needed. 
Anyway, here is what I propose:

Members of Steam Groups are currently able to see servers from the groups
they are members of. Now, the problem with the Lobby system is that it puts
you in a server regardless of your latency to the server. I suggest that
players who want to create a server, can open the Steam Group Server List,
click on a server that's empty and then click on Create Lobby. The Lobby
System then assigns this server and locks it to the current Lobby created by
the player. From here on, you select the difficulty and campaign to play,
wait for players to join and then when you click START GAME, the Lobby sends
the server some info to change the settings of the server to that specified
in the Lobby BEFORE the players actually connect to the server. Once the
settings have been confirmed, players connect to the server and enjoy their
game.

With this system, players will need to specify what is an acceptable latency
they want to be able to play with. If this range meets the latency of the
server created by the lobby, they can connect, else, the system will keep
searching until a server has been found within the latency range specified .

Now, the reason I think the Lobby system is NOT necessary:
I was told that the Lobby system was implemented because with the old server
browser people would join a server where the game is halfway through. Or
they'd leave in the middle of the campaign. Well, people do that anyway.
People come and go as we play the campaigns with no real affect on the game.
And besides, what is the Steam Group Server List other if it's not a Server
Browser? The only difference that I can see is that the Steam Groups Server
List is a server browser that only shows servers of the Steam Groups you
belong to.

Please share your thoughts.

Stephan Botha
L4DMods.com


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