I really appreciate the thoroughness of Richard. It goes a long way for people to better understand the situation. I've mostly been a listener here and only offer something that I have some remote confidence in. :D Much of the issues here at times tend to get run together, even exaggerated. I don't mean to knock the 10 month thing....but, I guess I'll assume that was just a smidge exaggeration itself out of frustration.
Tracking such details takes some skill and I for one am appreciative of yours, Richard. >From what I can offer on our server: win2k3 1x24 TF2 2xL4D No map timeouts since the last update....that I am aware of. The TF2 runs predominantly custom maps. I'll be happy to share other details if it helps. Thanks, MjrNuT > > Subject: Re: [hlds] Timeout on Map Change > > Ten months? No. > > I believe the issue started appearing during the Left 4 Dead demo period. > Everyone remember the lag that would occur at the beginning of > l4d_dem_hospital_subway02? Shortly before that problem was corrected is > when I recall the timeouts happening. There was no SRCDS update that > seemed > to trigger this, either. The problem began after that bug was reported but > before the update to the demo was released to fix it. > > And remember, there were no TF2 updates during this time. The last updates > before this began happening were: > > http://store.steampowered.com/news/1917/ > http://store.steampowered.com/news/1922/ > > And then none until December 11, which is well past the date this issue > reared its head. > > I forgot what my point was. > > Sent from...I forgot that, too. > > > > -Richard Eid > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

