I really appreciate the thoroughness of Richard.  It goes a long way for
people to better understand the situation.  I've mostly been a listener here
and only offer something that I have some remote confidence in.  :D  Much of
the issues here at times tend to get run together, even exaggerated.  I
don't mean to knock the 10 month thing....but, I guess I'll assume that was
just a smidge exaggeration itself out of frustration.

Tracking such details takes some skill and I for one am appreciative of
yours, Richard.

>From what I can offer on our server:

win2k3

1x24 TF2
2xL4D

No map timeouts since the last update....that I am aware of.  The TF2 runs
predominantly custom maps.  I'll be happy to share other details if it
helps.

Thanks,

MjrNuT



>
> Subject: Re: [hlds] Timeout on Map Change
>
> Ten months?  No.
>
> I believe the issue started appearing during the Left 4 Dead demo period.
> Everyone remember the lag that would occur at the beginning of
> l4d_dem_hospital_subway02?  Shortly before that problem was corrected is
> when I recall the timeouts happening.  There was no SRCDS update that
> seemed
> to trigger this, either.  The problem began after that bug was reported but
> before the update to the demo was released to fix it.
>
> And remember, there were no TF2 updates during this time.  The last updates
> before this began happening were:
>
> http://store.steampowered.com/news/1917/
> http://store.steampowered.com/news/1922/
>
> And then none until December 11, which is well past the date this issue
> reared its head.
>
> I forgot what my point was.
>
> Sent from...I forgot that, too.
>
>
>
>                                                    -Richard Eid
>
>
>
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