I can't think of a proper greeing, so I will just say get to the meat :P Normally, I am able to solve stuff like this myself via some googling (whether quick or extensive), but I haven't been able to dig anything up on this other than a few hidden CVARs that don't change anything. As most of you hopefully know, there's a cvar in TF2 (among other games) on the client side called "voice_overdrive" which, when raised, lowers the volume of everything but voice while voice is in use by someone other than yourself. This way, no matter how loud game sounds are (guns, etc), you can still hear someone else telling you something.
Seeing as L4D's sounds can get pretty loud, I was hoping to alter the voice_overdrive for myself only to find the cvar gone clientside. I then found it as a hidden cvar (defaulting to 2, where 10 is generally preferable) and hoped changing that on our servers might result in something helpful. It didn't make a lick of difference, however. So, I come to you guys to ask if anyone knows of a way to use voice_overdrive in L4D, whether client- or server-side or perhaps know if it's possible to implement this. I hope this is applicable, seeing as it's partially a clientside issue. However, I'm not sure where else I could ask this and possibly get a good answer (and, it is partially a server-side question, so :v). I Thanks! -Atreus _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

