I can't think of a proper greeing, so I will just say get to the meat :P
Normally, I am able to solve stuff like this myself via some googling
(whether quick or extensive), but I haven't been able to dig anything up on
this other than a few hidden CVARs that don't change anything. As most of
you hopefully know, there's a cvar in TF2 (among other games) on the client
side called "voice_overdrive" which, when raised, lowers the volume of
everything but voice while voice is in use by someone other than yourself.
This way, no matter how loud game sounds are (guns, etc), you can still hear
someone else telling you something.

Seeing as L4D's sounds can get pretty loud, I was hoping to alter the
voice_overdrive for myself only to find the cvar gone clientside. I then
found it as a hidden cvar (defaulting to 2, where 10 is generally
preferable) and hoped changing that on our servers might result in something
helpful. It didn't make a lick of difference, however. So, I come to you
guys to ask if anyone knows of a way to use voice_overdrive in L4D, whether
client- or server-side or perhaps know if it's possible to implement this.

I hope this is applicable, seeing as it's partially a clientside issue.
However, I'm not sure where else I could ask this and possibly get a good
answer (and, it is partially a server-side question, so :v). I

Thanks!
-Atreus
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