Aterus, I don't currently run the socket extension for sourcemod, but will most likely start to. I know this is rather "duct-tape" but if I know the map will end after the current round, as soon as the round is over I use HLSW and force a mapchange. Sad, I know but it's fraustrating the way this timeout can kill a server. I have also tried the -nogamestats command line switch with no luck.
-Lobo*** * Message: 7 Date: Fri, 20 Feb 2009 21:15:50 -0800 From: Jeff Sugar <[email protected]> Subject: Re: [hlds] Server Crash Map Change To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 The official issue was Timeout on mapchange. However, I'm also getting crash on mapchange at times. I've been troubleshooting it for a while. Do you happen to run the Sockets extension for sourcemod? -Atreus On Fri, Feb 20, 2009 at 8:51 PM, BOOOM ADMIN <[email protected]> wrote: > This is still taking place on one of my servers. Any word on the best > action > to take? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

