does this fix mean we can use spy again? or thats still a no go? On Thu, Feb 26, 2009 at 2:00 PM, <[email protected]> wrote: > Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: Possible Host_Error crash fix (Clyde cide) > 2. Re: [TF2] No Crashes....yet (Robert Whelan) > 3. Re: Team Fortress 2 Update Available (Robert Whelan) > 4. Re: Possible Host_Error crash fix (Mike Stiehm) > 5. Re: Possible Host_Error crash fix (Ben B) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 26 Feb 2009 13:50:35 -0500 > From: Clyde cide <[email protected]> > Subject: Re: [hlds] Possible Host_Error crash fix > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > Excellent Thank You! > > > ------------------------------ > > Message: 2 > Date: Thu, 26 Feb 2009 11:12:15 -0800 (PST) > From: Robert Whelan <[email protected]> > Subject: Re: [hlds] [TF2] No Crashes....yet > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=iso-8859-1 > > Good deal... > > Thats my plan as well when I get around to it, looking to load > sourcemod-1.2.0-hg2618 or whatevers the newest at that time. > > > ________________________________ > From: Steven J. Sumichrast <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Sent: Thursday, February 26, 2009 12:12:06 PM > Subject: Re: [hlds] [TF2] No Crashes....yet > > Sourcemod released 1.1.1 today which should help with some crashes. > > My server was crashing until last nights patch from valve. My server? > ran vanilla for about 45 to 60 minutes after patch came out. I shut it? > down and put last nights 1.2 snapshot on and server has been up for? > over 14 hours now. I brought it down just a bit ago to put the newest? > sourcemod build on and metamod source 1.7.1. > > I don't want to jinx the box but I've had much luck since last night. > > > > On Feb 26, 2009, at 11:48 AM, Major NuT <[email protected]> wrote: > >> Folks, >> >> Wanted to provided a data point here with regards to the crashing? >> issues out >> there. >> >> 1 TF2 24 slot >> SM 1.1.0/ MM:S 1.7.0 >> Nephs SM Stat plugin to block stats >> Removed Spy CriticalKnife Code of SM Gamedata file >> >> Win2K3 SP2 >> No random or unknown crashes of any kind on any map since 2/25 update. >> >> Update on 2/24 - Server would not Start due to RunTeamLogic Plugin.? >> Updated >> gamedata file did not resolve as of 2/25 afternoon.? For now it is? >> left off. >> >> Server runs stock and many custom maps, including arena. >> >> Again, this is just a datapoint amongst the many of you experiencing? >> issues >> that I wish I could help with. >> >> Sidenote: Nephs SM Stat Plugin is also on our 2 L4D servers and not? >> a single >> timeout since implementation, which is about 4 days.? This after? >> obtaining >> the r1 version. >> >> Thanks, >> >> [FLASH] MjrNuT >> Arise from Flames and Ash, Behold Immortality >> >> www.flamesandash.com >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list? >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ------------------------------ > > Message: 3 > Date: Thu, 26 Feb 2009 11:31:24 -0800 (PST) > From: Robert Whelan <[email protected]> > Subject: Re: [hlds] Team Fortress 2 Update Available > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=iso-8859-1 > > Curious: > > 13:18:46 mp_teams_unbalance_limit > 13:18:46 "mp_teams_unbalance_limit" = "1" min. 0.000000 max. 30.000000 > ????????? game notify replicated > ????????? - Teams are unbalanced when one team has this many more players > than the other team. (0 disables check) > 13:18:51 mp_teams_unbalance_limit 0 > 13:18:51 server_cvar: "mp_teams_unbalance_limit" "1" > > 13:19:03 mp_teams_unbalance_limit 2 > 13:19:03 server_cvar: "mp_teams_unbalance_limit" "1" > > Has this been locked now? > > > > > > ________________________________ > From: Jason Ruymen <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]>; "[email protected]" > <[email protected]>; "[email protected]" > <[email protected]> > Sent: Wednesday, February 18, 2009 5:13:59 PM > Subject: [hlds] Team Fortress 2 Update Available > > An optional update to Team Fortress 2 is now available.? Please run > hldsupdatetool to receive it.? The specific changes include: > > - Fixed loadout exploit > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ------------------------------ > > Message: 4 > Date: Thu, 26 Feb 2009 13:39:41 -0600 > From: Mike Stiehm <[email protected]> > Subject: Re: [hlds] Possible Host_Error crash fix > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii; format=flowed; > delsp=yes > > I installed Tony's plug-in last nigh on about 14 servers. I have not > played on the server myself but I have not seen any crashes as of yet > > > KennyLoggins > ClanAO.com > > On Feb 26, 2009, at 8:29 AM, "turb0z" <[email protected]> wrote: > >> I'm also seeing crashing but I'm not sure this plugin is doing >> much. I'd >> like to hear the feedback from others as well on if they're seeing >> the same >> crashes I am. >> >> I have several servers over many boxes and it not all of them are >> displaying >> the same behavior, which leads me to believe it's >> hardware-based/load/configuration/admin mods/etc etc. >> >> Any other thoughts? >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Arg! >> Sent: Thursday, February 26, 2009 5:30 AM >> To: [email protected]; Half-Life dedicated Win32 server mailing >> list >> Subject: Re: [hlds] Possible Host_Error crash fix >> >> ok scratch that, not correct at all. >> >> On Thu, Feb 26, 2009 at 10:12 PM, Arg! <[email protected]> wrote: >> >>> ive had one of my players report headshots are causing crashes on my >>> server, havent verified yet but i thought someone might wanna check >>> it >> out. >>> >>> >>> On Thu, Feb 26, 2009 at 9:22 PM, dan <[email protected]> wrote: >>> >>>> received a hard crash about 40 seconds after changing to goldrush >>>> with >>>> an empty server, the same as usual. >>>> >>>> >>>> >> www.circlex-gaming.com/minidumps/Steam__273447__2009_2_26T10_15_33C640.mdmp >>>> >>>> >> www.circlex-gaming.com/minidumps/Steam__273447__2009_2_26T10_15_58C62.mdmp >>>> >>>> Tony Paloma wrote: >>>>> Hey everyone, >>>>> >>>>> I've released a plugin that hopefully fixes the Host_Error >>>>> crashes that >>>> a >>>>> lot of people have been getting. The plugin is a Valve server >>>>> plugin, >>>> and >>>>> does not require metamod or Sourcemod. It can be loaded in the >>>>> middle >> of >>>> a >>>>> game with no noticeable load time. After loading the plugin, you >>>>> should >>>>> change the map for the plugin to take any action. >>>>> >>>>> You can download it from my website: >>>>> >>>> >> http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=11 >>>>> >>>>> Direct link: >>>>> http://www.sourceop.com/modules.php? >>>>> name=Downloads&d_op=getit&lid=34 >>>>> >>>>> I'm making no guarantees with the first version and I need your >>>>> help >>>>> testing. I've been running it on my servers and noticed immediate >>>>> improvement. Also, voogru is running it on his servers and >>>>> everything >>>> seems >>>>> fine so far. >>>>> >>>>> Also, this is not some amazing fix-everything plugin and will not >>>>> fix >>>> any >>>>> unrelated crashes or prevent your server from lagging or give you >> insane >>>> FPS >>>>> or anything. >>>>> >>>>> Contents of the README file: >>>>> String Table Blocker >>>>> Version: 1 for TF2 >>>>> Date: 2/25/09 >>>>> Creator: Drunken F00l, www.sourceop.com >>>>> >>>>> This plugin prevents the following crash (or ones similar): >>>>> Host_Error: Overflow error writing string table baseline Scenes >>>>> >>>>> It works by removing a bunch of stuff from the string tables. The >>>>> goal >>>> of >>>>> this >>>>> is to remove enough stuff so that a client can connect without >>>>> causing >>>> an >>>>> overflow when the server tries to send the client all of the string >>>> tables. >>>>> By >>>>> default, it will remove almost all scene (vcd) files and defer >>>>> all of >>>> them >>>>> from >>>>> being added until use. The taunt scenes will be removed which will >> break >>>>> taunts. >>>>> This can be controlled by one of the CVARs. Adding taunts back in >>>>> may >> or >>>> may >>>>> not >>>>> cause an overflow message and hasn't been thoroughly tested. >>>>> >>>>> CVARs: >>>>> stb_blocktaunts >>>>> - Blocks taunts from being processed. (defaults to on) >>>>> stb_blockunused >>>>> - Blocks unused table entries. Should always be enabled. >>>>> (defaults to >>>> on) >>>>> stb_cutspy >>>>> - Blocks spy scene table entries. (defaults to on) >>>>> stb_cutvoicemenu >>>>> - Blocks all vcd related to voice menu and responses. (defaults >>>>> to on) >>>>> stb_deferallscenes >>>>> - Doesn't enter scene table entries until use. (defaults to on) >>>>> stb_verbose >>>>> - Displays messages to console when action is taken. (defaults to >>>>> off) >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > KennyLoggins > ClanAO.com > > > > ------------------------------ > > Message: 5 > Date: Thu, 26 Feb 2009 12:45:18 -0700 > From: Ben B <[email protected]> > Subject: Re: [hlds] Possible Host_Error crash fix > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > has anyone noticed random weapon criticals no longer working after setting > this up? > > I don't know if it was the tf2 update, or this plugin. I wouldn't think > this affected crits anyhow. > > On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide > <[email protected]>wrote: > >> Excellent Thank You! >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > -- > >From Ben B. (Goerge) > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 12, Issue 204 > ************************************* >
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