does this fix mean we can use spy again? or thats still a no go?

On Thu, Feb 26, 2009 at 2:00 PM,  <[email protected]> wrote:
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> Today's Topics:
>
>   1. Re: Possible Host_Error crash fix (Clyde cide)
>   2. Re: [TF2] No Crashes....yet (Robert Whelan)
>   3. Re: Team Fortress 2 Update Available (Robert Whelan)
>   4. Re: Possible Host_Error crash fix (Mike Stiehm)
>   5. Re: Possible Host_Error crash fix (Ben B)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 26 Feb 2009 13:50:35 -0500
> From: Clyde cide <[email protected]>
> Subject: Re: [hlds] Possible Host_Error crash fix
> To: Half-Life dedicated Win32 server mailing list
>        <[email protected]>
> Message-ID:
>        <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Excellent Thank You!
>
>
> ------------------------------
>
> Message: 2
> Date: Thu, 26 Feb 2009 11:12:15 -0800 (PST)
> From: Robert Whelan <[email protected]>
> Subject: Re: [hlds] [TF2] No Crashes....yet
> To: Half-Life dedicated Win32 server mailing list
>        <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=iso-8859-1
>
> Good deal...
>
> Thats my plan as well when I get around to it, looking to load 
> sourcemod-1.2.0-hg2618 or whatevers the newest at that time.
>
>
> ________________________________
> From: Steven J. Sumichrast <[email protected]>
> To: Half-Life dedicated Win32 server mailing list 
> <[email protected]>
> Sent: Thursday, February 26, 2009 12:12:06 PM
> Subject: Re: [hlds] [TF2] No Crashes....yet
>
> Sourcemod released 1.1.1 today which should help with some crashes.
>
> My server was crashing until last nights patch from valve. My server?
> ran vanilla for about 45 to 60 minutes after patch came out. I shut it?
> down and put last nights 1.2 snapshot on and server has been up for?
> over 14 hours now. I brought it down just a bit ago to put the newest?
> sourcemod build on and metamod source 1.7.1.
>
> I don't want to jinx the box but I've had much luck since last night.
>
>
>
> On Feb 26, 2009, at 11:48 AM, Major NuT <[email protected]> wrote:
>
>> Folks,
>>
>> Wanted to provided a data point here with regards to the crashing?
>> issues out
>> there.
>>
>> 1 TF2 24 slot
>> SM 1.1.0/ MM:S 1.7.0
>> Nephs SM Stat plugin to block stats
>> Removed Spy CriticalKnife Code of SM Gamedata file
>>
>> Win2K3 SP2
>> No random or unknown crashes of any kind on any map since 2/25 update.
>>
>> Update on 2/24 - Server would not Start due to RunTeamLogic Plugin.?
>> Updated
>> gamedata file did not resolve as of 2/25 afternoon.? For now it is?
>> left off.
>>
>> Server runs stock and many custom maps, including arena.
>>
>> Again, this is just a datapoint amongst the many of you experiencing?
>> issues
>> that I wish I could help with.
>>
>> Sidenote: Nephs SM Stat Plugin is also on our 2 L4D servers and not?
>> a single
>> timeout since implementation, which is about 4 days.? This after?
>> obtaining
>> the r1 version.
>>
>> Thanks,
>>
>> [FLASH] MjrNuT
>> Arise from Flames and Ash, Behold Immortality
>>
>> www.flamesandash.com
>> _______________________________________________
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>
>
> ------------------------------
>
> Message: 3
> Date: Thu, 26 Feb 2009 11:31:24 -0800 (PST)
> From: Robert Whelan <[email protected]>
> Subject: Re: [hlds] Team Fortress 2 Update Available
> To: Half-Life dedicated Win32 server mailing list
>        <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=iso-8859-1
>
> Curious:
>
> 13:18:46 mp_teams_unbalance_limit
> 13:18:46 "mp_teams_unbalance_limit" = "1" min. 0.000000 max. 30.000000
> ????????? game notify replicated
> ????????? - Teams are unbalanced when one team has this many more players 
> than the other team. (0 disables check)
> 13:18:51 mp_teams_unbalance_limit 0
> 13:18:51 server_cvar: "mp_teams_unbalance_limit" "1"
>
> 13:19:03 mp_teams_unbalance_limit 2
> 13:19:03 server_cvar: "mp_teams_unbalance_limit" "1"
>
> Has this been locked now?
>
>
>
>
>
> ________________________________
> From: Jason Ruymen <[email protected]>
> To: Half-Life dedicated Win32 server mailing list 
> <[email protected]>; "[email protected]" 
> <[email protected]>; "[email protected]" 
> <[email protected]>
> Sent: Wednesday, February 18, 2009 5:13:59 PM
> Subject: [hlds] Team Fortress 2 Update Available
>
> An optional update to Team Fortress 2 is now available.? Please run 
> hldsupdatetool to receive it.? The specific changes include:
>
> - Fixed loadout exploit
>
> Jason
>
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>
>
> ------------------------------
>
> Message: 4
> Date: Thu, 26 Feb 2009 13:39:41 -0600
> From: Mike Stiehm <[email protected]>
> Subject: Re: [hlds] Possible Host_Error crash fix
> To: Half-Life dedicated Win32 server mailing list
>        <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain;       charset=us-ascii;       format=flowed;  
> delsp=yes
>
> I installed Tony's plug-in last nigh on about 14 servers. I have not
> played on the server myself but I have not seen any crashes as of yet
>
>
> KennyLoggins
> ClanAO.com
>
> On Feb 26, 2009, at 8:29 AM, "turb0z" <[email protected]> wrote:
>
>> I'm also seeing crashing but I'm not sure this plugin is doing
>> much.  I'd
>> like to hear the feedback from others as well on if they're seeing
>> the same
>> crashes I am.
>>
>> I have several servers over many boxes and it not all of them are
>> displaying
>> the same behavior, which leads me to believe it's
>> hardware-based/load/configuration/admin mods/etc etc.
>>
>> Any other thoughts?
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Arg!
>> Sent: Thursday, February 26, 2009 5:30 AM
>> To: [email protected]; Half-Life dedicated Win32 server mailing
>> list
>> Subject: Re: [hlds] Possible Host_Error crash fix
>>
>> ok scratch that, not correct at all.
>>
>> On Thu, Feb 26, 2009 at 10:12 PM, Arg! <[email protected]> wrote:
>>
>>> ive had one of my players report headshots are causing crashes on my
>>> server, havent verified yet but i thought someone might wanna check
>>> it
>> out.
>>>
>>>
>>> On Thu, Feb 26, 2009 at 9:22 PM, dan <[email protected]> wrote:
>>>
>>>> received a hard crash about 40 seconds after changing to goldrush
>>>> with
>>>> an empty server, the same as usual.
>>>>
>>>>
>>>>
>> www.circlex-gaming.com/minidumps/Steam__273447__2009_2_26T10_15_33C640.mdmp
>>>>
>>>>
>> www.circlex-gaming.com/minidumps/Steam__273447__2009_2_26T10_15_58C62.mdmp
>>>>
>>>> Tony Paloma wrote:
>>>>> Hey everyone,
>>>>>
>>>>> I've released a plugin that hopefully fixes the Host_Error
>>>>> crashes that
>>>> a
>>>>> lot of people have been getting. The plugin is a Valve server
>>>>> plugin,
>>>> and
>>>>> does not require metamod or Sourcemod. It can be loaded in the
>>>>> middle
>> of
>>>> a
>>>>> game with no noticeable load time. After loading the plugin, you
>>>>> should
>>>>> change the map for the plugin to take any action.
>>>>>
>>>>> You can download it from my website:
>>>>>
>>>>
>> http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=11
>>>>>
>>>>> Direct link:
>>>>> http://www.sourceop.com/modules.php?
>>>>> name=Downloads&d_op=getit&lid=34
>>>>>
>>>>> I'm making no guarantees with the first version and I need your
>>>>> help
>>>>> testing. I've been running it on my servers and noticed immediate
>>>>> improvement. Also, voogru is running it on his servers and
>>>>> everything
>>>> seems
>>>>> fine so far.
>>>>>
>>>>> Also, this is not some amazing fix-everything plugin and will not
>>>>> fix
>>>> any
>>>>> unrelated crashes or prevent your server from lagging or give you
>> insane
>>>> FPS
>>>>> or anything.
>>>>>
>>>>> Contents of the README file:
>>>>> String Table Blocker
>>>>> Version: 1 for TF2
>>>>> Date: 2/25/09
>>>>> Creator: Drunken F00l, www.sourceop.com
>>>>>
>>>>> This plugin prevents the following crash (or ones similar):
>>>>> Host_Error: Overflow error writing string table baseline Scenes
>>>>>
>>>>> It works by removing a bunch of stuff from the string tables. The
>>>>> goal
>>>> of
>>>>> this
>>>>> is to remove enough stuff so that a client can connect without
>>>>> causing
>>>> an
>>>>> overflow when the server tries to send the client all of the string
>>>> tables.
>>>>> By
>>>>> default, it will remove almost all scene (vcd) files and defer
>>>>> all of
>>>> them
>>>>> from
>>>>> being added until use. The taunt scenes will be removed which will
>> break
>>>>> taunts.
>>>>> This can be controlled by one of the CVARs. Adding taunts back in
>>>>> may
>> or
>>>> may
>>>>> not
>>>>> cause an overflow message and hasn't been thoroughly tested.
>>>>>
>>>>> CVARs:
>>>>> stb_blocktaunts
>>>>> - Blocks taunts from being processed. (defaults to on)
>>>>> stb_blockunused
>>>>> - Blocks unused table entries. Should always be enabled.
>>>>> (defaults to
>>>> on)
>>>>> stb_cutspy
>>>>> - Blocks spy scene table entries. (defaults to on)
>>>>> stb_cutvoicemenu
>>>>> - Blocks all vcd related to voice menu and responses. (defaults
>>>>> to on)
>>>>> stb_deferallscenes
>>>>> - Doesn't enter scene table entries until use. (defaults to on)
>>>>> stb_verbose
>>>>> - Displays messages to console when action is taken. (defaults to
>>>>> off)
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
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>>>> archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>
>>>
>> _______________________________________________
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>
>
> KennyLoggins
> ClanAO.com
>
>
>
> ------------------------------
>
> Message: 5
> Date: Thu, 26 Feb 2009 12:45:18 -0700
> From: Ben B <[email protected]>
> Subject: Re: [hlds] Possible Host_Error crash fix
> To: Half-Life dedicated Win32 server mailing list
>        <[email protected]>
> Message-ID:
>        <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> has anyone noticed random weapon criticals no longer working after setting
> this up?
>
> I don't know if it was the tf2 update, or this plugin.  I wouldn't think
> this affected crits anyhow.
>
> On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide 
> <[email protected]>wrote:
>
>> Excellent Thank You!
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> --
> >From Ben B. (Goerge)
>
>
> ------------------------------
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>
> End of hlds Digest, Vol 12, Issue 204
> *************************************
>

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