To piggy back onto DWN,

This is what I've been going by for the last month or so.

http://srcds.org/index.php?title=Rates

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com

Message: 6
> Date: Wed, 4 Mar 2009 18:05:53 -0800
> From: "DontWannaName!" <[email protected]>
> Subject: Re: [hlds] Default client rate settings and you
> To: Half-Life dedicated Win32 server mailing list
>        <[email protected]>
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>        <[email protected]>
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> http://forums.srcds.com/viewtopic/1094
>
> On Wed, Mar 4, 2009 at 5:56 PM, Matt Stanton <
> [email protected]> wrote:
>
> > I've always been baffled by the min/max rate and fps settings a server
> > should be using to optimize gameplay.  Right now I'm running 4 servers
> > on a dedicated box with what may as well be unlimited bandwidth (and CPU
> > never seems to creep much above 5% usage).  It's rocking Win2k3, so the
> > max fps the game generates at this time is 64.  I have two 30 (32) slot
> > servers, one 28 (30) slot server, and one 14 (16) slot server.
> >
> > ## (##) slots == sv_visiblemaxplayers (maxplayers) slots
> >
> > Do you guys have any rate/fps setting suggestions, or do you know where
> > I can find this information detailed on the web?  I'd like to know more
> > about what the following cvars do and how they should be used to reduce
> > lag/choke.  (Obviously I know you can't change the latency between the
> > server and client, but what I'm referring to are the short hangs that a
> > client experinces from time to time.)
> >
> > sv_maxupdaterate
> > sv_minupdaterate
> > sv_maxrate
> > sv_minrate
> > sv_mincmdrate
> > sv_maxcmdrate
> > fps_max
> >
> > Thanks.
> >
> >
> > DontWannaName! wrote:
> > > "sv_minrate" = "30000" ( def. "3500" )
> > >           replicated
> > >           - Min bandwidth rate allowed on server, 0 == unlimited
> > >
> > > Im pretty sure it ups them, I set min cmd to 66 and it put everyone up
> to
> > 66
> > > instead of default 30.
> > >
> > > On Wed, Mar 4, 2009 at 5:29 PM, Nephyrin Zey <[email protected]>
> > wrote:
> > >
> > >
> > >> That's a good point, though I'm not sure if minrate is 'minimum cvar
> > >> rate setting for client' or actually enforces the minimum rate that
> must
> > >> occur before they're kicked. If its the latter, finding a good rate to
> > >> enforce (i'd think nearer to 48000 would be appropriate) might help.
> > >>
> > >> - Neph
> > >>
> > >>
> >
> >
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> End of hlds Digest, Vol 13, Issue 13
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