I've always kept them seperate just so I could rule out high disk activity
(from the web server) as a source of lag, although I've never tried to 
measure if it'd have an impact or not I figure the less cpu cycles and disk 
hits 
from other programs the better it is for the game servers.


On Fri, Mar 06, 2009 at 11:14:25AM -0800, DontWannaName! wrote:
> Is it bad to run fast DL on the actual box of the server using either IIS or
> apache, I know apache would probably use more resources but I cant figure
> out the MIME types for IIS. Wouldnt it also add a security risk? Im looking
> to get the fastest download times. :D
> 
> On Thu, Mar 5, 2009 at 5:08 PM, Adam Nowacki <[email protected]> wrote:
> 
> > Works but sadly not for the map. If client has the map ('.bsp' file)
> > then any other required file will be downloaded, like '.nav'.
> >
> > Brent Veal wrote:
> > > Does anyone know if sv_downloadurl works for Left 4 Dead servers? I have
> > > everything set up the same way that CLAN RCR described (but with the l4d
> > > folder structure, of course) but whenever the server switches to a custom
> > > map, anyone who doesnt have the map gets booted to the main menu.
> >
> >
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