Is the server lag along the lines of severe lag for 2-5 seconds every 
minute or so? I was having that issue, but i'm not using 
NoQueuedPacketThread. Try 'net_splitrate 100' and see if that affects it.

- Neph

On 03/11/2009 04:09 PM, Ryan Mannion wrote:
> I'm still having issues with servers not allowing players to join a
> team/connect (without -NoQueuedPacketThread) and intermittent severe
> lag (with -NoQueuedPacketThread). Can anyone else confirm? This issue
> seems to have lost attention since it cropped up nearly a week ago.
>
> Ryan
>
> On Wed, Mar 11, 2009 at 3:04 PM, Chris Oryschak<[email protected]>  wrote:
>    
>> Running 4 servers without Neph's or string blocker and no problems.  So
>> you can remove them now.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Greg Williams
>> Sent: Wednesday, March 11, 2009 5:40 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Possible Host_Error crash fix
>>
>>
>> So, removing the String Table Blocker is recommended. - *Valve Fixed.
>>
>> What about Neph's Stats plugin?
>>
>> I am still running it also.
>>
>>
>>
>> ----- Original Message ----
>> From: Jeff Sugar<[email protected]>
>> To: Half-Life dedicated Win32 server mailing list
>> <[email protected]>
>> Sent: Wednesday, March 11, 2009 1:44:45 AM
>> Subject: Re: [hlds] Possible Host_Error crash fix
>>
>> Same here. no crashes.
>>
>> On Tue, Mar 10, 2009 at 10:49 PM, Tony Paloma
>> <[email protected]>wrote:
>>
>>      
>>> Remove the plugin. Works fine without it now.
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Arg!
>>> Sent: Tuesday, March 10, 2009 9:55 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Possible Host_Error crash fix
>>>
>>> i was wondering if anyone has any results of running their servers
>>>        
>> since
>>      
>>> removing this plugin after the last update (unless your like me and
>>>        
>> are
>>      
>>> waiting for other people to post results before removing it)
>>>
>>> On Sun, Mar 1, 2009 at 4:15 AM, Ignitor<[email protected]>
>>>        
>> wrote:
>>      
>>>> Tony,
>>>>
>>>> Just wanted to let you know that the plugin seems to have worked for
>>>>          
>> me.
>>      
>>>> Before i couldn't get the server to stay up maybe 15 minutes after
>>>>          
>> it
>>      
>>>> filled. Last night, it didn't crash at all. :)
>>>>
>>>> Thank a ton and i'll let you all know if something eventually goes
>>>>          
>>> haywire
>>>        
>>>> on my end.
>>>>
>>>> Ignitor
>>>>
>>>> www.5EGC.com<http://www.5egc.com/>
>>>>
>>>> On Thu, Feb 26, 2009 at 2:05 AM, Tony Paloma
>>>>          
>> <[email protected]
>>      
>>>>> wrote:
>>>>>            
>>>>> Hey everyone,
>>>>>
>>>>> I've released a plugin that hopefully fixes the Host_Error crashes
>>>>>            
>> that
>>      
>>> a
>>>        
>>>>> lot of people have been getting. The plugin is a Valve server
>>>>>            
>> plugin,
>>      
>>> and
>>>        
>>>>> does not require metamod or Sourcemod. It can be loaded in the
>>>>>            
>> middle
>>      
>>> of
>>>        
>>>> a
>>>>          
>>>>> game with no noticeable load time. After loading the plugin, you
>>>>>            
>> should
>>      
>>>>> change the map for the plugin to take any action.
>>>>>
>>>>> You can download it from my website:
>>>>>
>>>>>            
>> http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid
>> =11
>>      
>>>>> Direct link:
>>>>>
>>>>>            
>> http://www.sourceop.com/modules.php?name=Downloads&d_op=getit&lid=34
>>      
>>>>> I'm making no guarantees with the first version and I need your
>>>>>            
>> help
>>      
>>>>> testing. I've been running it on my servers and noticed immediate
>>>>> improvement. Also, voogru is running it on his servers and
>>>>>            
>> everything
>>      
>>>> seems
>>>>          
>>>>> fine so far.
>>>>>
>>>>> Also, this is not some amazing fix-everything plugin and will not
>>>>>            
>> fix
>>      
>>> any
>>>        
>>>>> unrelated crashes or prevent your server from lagging or give you
>>>>>            
>>> insane
>>>        
>>>>> FPS
>>>>> or anything.
>>>>>
>>>>> Contents of the README file:
>>>>> String Table Blocker
>>>>> Version: 1 for TF2
>>>>> Date: 2/25/09
>>>>> Creator: Drunken F00l, www.sourceop.com
>>>>>
>>>>> This plugin prevents the following crash (or ones similar):
>>>>> Host_Error: Overflow error writing string table baseline Scenes
>>>>>
>>>>> It works by removing a bunch of stuff from the string tables. The
>>>>>            
>> goal
>>      
>>> of
>>>        
>>>>> this
>>>>> is to remove enough stuff so that a client can connect without
>>>>>            
>> causing
>>      
>>> an
>>>        
>>>>> overflow when the server tries to send the client all of the
>>>>>            
>> string
>>      
>>>> tables.
>>>>          
>>>>> By
>>>>> default, it will remove almost all scene (vcd) files and defer all
>>>>>            
>> of
>>      
>>>> them
>>>>          
>>>>> from
>>>>> being added until use. The taunt scenes will be removed which will
>>>>>            
>>> break
>>>        
>>>>> taunts.
>>>>> This can be controlled by one of the CVARs. Adding taunts back in
>>>>>            
>> may
>>      
>>> or
>>>        
>>>>> may
>>>>> not
>>>>> cause an overflow message and hasn't been thoroughly tested.
>>>>>
>>>>> CVARs:
>>>>> stb_blocktaunts
>>>>>   - Blocks taunts from being processed. (defaults to on)
>>>>> stb_blockunused
>>>>>   - Blocks unused table entries. Should always be enabled.
>>>>>            
>> (defaults to
>>      
>>>> on)
>>>>          
>>>>> stb_cutspy
>>>>>   - Blocks spy scene table entries. (defaults to on)
>>>>> stb_cutvoicemenu
>>>>>   - Blocks all vcd related to voice menu and responses. (defaults
>>>>>            
>> to on)
>>      
>>>>> stb_deferallscenes
>>>>>   - Doesn't enter scene table entries until use. (defaults to on)
>>>>> stb_verbose
>>>>>   - Displays messages to console when action is taken. (defaults to
>>>>>            
>> off)
>>      
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>            
>> archives,
>>      
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>            
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>>          
>> archives,
>>      
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>          
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>        
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>      
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>    


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to