Yup fair points, I agree.  But I would say that there are a fair number 
(though I assume them to be the minority) that do enjoy servers with 
non-stock settings. No RPG in HL2DM and faster respawn times in TF2, are 
both things I personally prefer. I don't see how it is right to judge (read: 
delist) servers because they offer something slightly different. I could 
understand if I were running 
no-grav-insta-spawn-max-health-all-crit-birthday-madness-fake-clients-redirect 
servers, but shorter spawn times and sounds? C'mon...its in the name and the 
tags, how can that be dishonest? To have IPs delisted because of a 
difference in taste to the developers seems a bit much

As for L4D, four servers with no mods (bar SM for admin) stand empty, that I 
really don't understand the benefit of. To me as a server operator or as a 
player. Seems there are reports of UK players (of which I am one) being 
connected to foreign servers with unplayable pings, perhaps because of a 
shortage of local official servers? I understand the desire for a uniform 
playing experience, but to make a game mod'able, then deny access to mod'ed 
servers seems somewhat perverse to me. Especially if it then stops players 
playing on vanilla servers...
--------------------------------------------------

> Date: Sun, 15 Mar 2009 13:50:33 -0400
> From: Richard Eid <[email protected]>
> Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>
> Message-ID:
> <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>

> Bad servers aren't the problem, I agree.  Bad servers are a symptom.  The
> problem is bad server operators.  And this solution does a lot to give
> server operators incentive to run better servers...honest servers. 
> Servers
> that players want to play on, not servers that the operator wants to play
> on.  Yeah, yeah, you pay for the server so you'll run it however you want.
> Fine, play by yourself.  But be honest about what's going on or pay the
> price(read:  be delisted).  With the way the ranking system has been
> described, it seems to me that it is the players who are deciding what the
> players want, not Valve...and thankfully now, not server operators.  Read
> that blog post back over.
>
 


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