Yup fair points, I agree. But I would say that there are a fair number (though I assume them to be the minority) that do enjoy servers with non-stock settings. No RPG in HL2DM and faster respawn times in TF2, are both things I personally prefer. I don't see how it is right to judge (read: delist) servers because they offer something slightly different. I could understand if I were running no-grav-insta-spawn-max-health-all-crit-birthday-madness-fake-clients-redirect servers, but shorter spawn times and sounds? C'mon...its in the name and the tags, how can that be dishonest? To have IPs delisted because of a difference in taste to the developers seems a bit much
As for L4D, four servers with no mods (bar SM for admin) stand empty, that I really don't understand the benefit of. To me as a server operator or as a player. Seems there are reports of UK players (of which I am one) being connected to foreign servers with unplayable pings, perhaps because of a shortage of local official servers? I understand the desire for a uniform playing experience, but to make a game mod'able, then deny access to mod'ed servers seems somewhat perverse to me. Especially if it then stops players playing on vanilla servers... -------------------------------------------------- > Date: Sun, 15 Mar 2009 13:50:33 -0400 > From: Richard Eid <[email protected]> > Subject: Re: [hlds] Server Scoring - an open letter to Valve :) > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > Bad servers aren't the problem, I agree. Bad servers are a symptom. The > problem is bad server operators. And this solution does a lot to give > server operators incentive to run better servers...honest servers. > Servers > that players want to play on, not servers that the operator wants to play > on. Yeah, yeah, you pay for the server so you'll run it however you want. > Fine, play by yourself. But be honest about what's going on or pay the > price(read: be delisted). With the way the ranking system has been > described, it seems to me that it is the players who are deciding what the > players want, not Valve...and thankfully now, not server operators. Read > that blog post back over. > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

