Oops, sorry. Forgot to mention that none of our servers show in the server browser anymore, which was the major qualifying point really. Doh. -------------------------------------------------- > > Message: 3 > Date: Sun, 15 Mar 2009 19:53:47 -0000 > From: <[email protected]> > Subject: Re: [hlds] hlds Digest, Vol 13, Issue 111 > To: "'Half-Life dedicated Win32 server mailing list'" > <[email protected]> > Message-ID: <009701c9a5a7$c171c530$44554f...@org> > Content-Type: text/plain; charset="us-ascii" > > This is why I am confused. Where does it say modded servers are delisted? > Where does it even _IMPLY_ that? It says servers will be delisted if they > have a very high number of connections twinned with a very low average > player time spent on the server, which is characteristic of people joining > a > server, going "this isn't what I wanted", and leaving again. Servers > which > advertise fast respawn don't meet that criteria, as people who don't like > fast respawn simply won't connect. > > This isn't about vanilla or modded servers, this isn't about popular or > quiet servers. This is about a certain inexplicable urge for some server > admins to want to get lots of people to connect to their servers even if > they are disappointed and immediately leave again. A server that is > "honestly" modded, or "honestly" quiet, or "honestly" anything, isn't > going > to be affected by this. > >> -----Original Message----- >> From: [email protected] [mailto:hlds- >> [email protected]] On Behalf Of Mark Edwards >> Sent: 15 March 2009 18:47 >> To: [email protected] >> Subject: Re: [hlds] hlds Digest, Vol 13, Issue 111 >> >> >> Yup fair points, I agree. But I would say that there are a fair number >> (though I assume them to be the minority) that do enjoy servers with >> non-stock settings. No RPG in HL2DM and faster respawn times in TF2, >> are >> both things I personally prefer. I don't see how it is right to judge >> (read: >> delist) servers because they offer something slightly different. I >> could >> understand if I were running >> no-grav-insta-spawn-max-health-all-crit-birthday-madness-fake-clients- >> redirect >> servers, but shorter spawn times and sounds? C'mon...its in the name >> and the >> tags, how can that be dishonest? To have IPs delisted because of a >> difference in taste to the developers seems a bit much >> >> As for L4D, four servers with no mods (bar SM for admin) stand empty, >> that I >> really don't understand the benefit of. To me as a server operator or >> as a >> player. Seems there are reports of UK players (of which I am one) being >> connected to foreign servers with unplayable pings, perhaps because of >> a >> shortage of local official servers? I understand the desire for a >> uniform >> playing experience, but to make a game mod'able, then deny access to >> mod'ed >> servers seems somewhat perverse to me. Especially if it then stops >> players >> playing on vanilla servers... >> -------------------------------------------------- >> >> > Date: Sun, 15 Mar 2009 13:50:33 -0400 >> > From: Richard Eid <[email protected]> >> > Subject: Re: [hlds] Server Scoring - an open letter to Valve :) >> > To: Half-Life dedicated Win32 server mailing list >> > <[email protected]> >> > Message-ID: >> > <[email protected]> >> > Content-Type: text/plain; charset=ISO-8859-1 >> > >> >> > Bad servers aren't the problem, I agree. Bad servers are a symptom. >> The >> > problem is bad server operators. And this solution does a lot to >> give >> > server operators incentive to run better servers...honest servers. >> > Servers >> > that players want to play on, not servers that the operator wants to >> play >> > on. Yeah, yeah, you pay for the server so you'll run it however you >> want. >> > Fine, play by yourself. But be honest about what's going on or pay >> the >> > price(read: be delisted). With the way the ranking system has been >> > described, it seems to me that it is the players who are deciding >> what the >> > players want, not Valve...and thankfully now, not server operators. >> Read >> > that blog post back over. >> > >>
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