Oops, sorry. Forgot to mention that none of our servers show in the server 
browser anymore, which was the major qualifying point really. Doh.
--------------------------------------------------
>
> Message: 3
> Date: Sun, 15 Mar 2009 19:53:47 -0000
> From: <[email protected]>
> Subject: Re: [hlds] hlds Digest, Vol 13, Issue 111
> To: "'Half-Life dedicated Win32 server mailing list'"
> <[email protected]>
> Message-ID: <009701c9a5a7$c171c530$44554f...@org>
> Content-Type: text/plain; charset="us-ascii"
>
> This is why I am confused.  Where does it say modded servers are delisted?
> Where does it even _IMPLY_ that?  It says servers will be delisted if they
> have a very high number of connections twinned with a very low average
> player time spent on the server, which is characteristic of people joining 
> a
> server, going "this isn't what I wanted", and leaving again.  Servers 
> which
> advertise fast respawn don't meet that criteria, as people who don't like
> fast respawn simply won't connect.
>
> This isn't about vanilla or modded servers, this isn't about popular or
> quiet servers.  This is about a certain inexplicable urge for some server
> admins to want to get lots of people to connect to their servers even if
> they are disappointed and immediately leave again.  A server that is
> "honestly" modded, or "honestly" quiet, or "honestly" anything, isn't 
> going
> to be affected by this.
>
>> -----Original Message-----
>> From: [email protected] [mailto:hlds-
>> [email protected]] On Behalf Of Mark Edwards
>> Sent: 15 March 2009 18:47
>> To: [email protected]
>> Subject: Re: [hlds] hlds Digest, Vol 13, Issue 111
>>
>>
>> Yup fair points, I agree.  But I would say that there are a fair number
>> (though I assume them to be the minority) that do enjoy servers with
>> non-stock settings. No RPG in HL2DM and faster respawn times in TF2,
>> are
>> both things I personally prefer. I don't see how it is right to judge
>> (read:
>> delist) servers because they offer something slightly different. I
>> could
>> understand if I were running
>> no-grav-insta-spawn-max-health-all-crit-birthday-madness-fake-clients-
>> redirect
>> servers, but shorter spawn times and sounds? C'mon...its in the name
>> and the
>> tags, how can that be dishonest? To have IPs delisted because of a
>> difference in taste to the developers seems a bit much
>>
>> As for L4D, four servers with no mods (bar SM for admin) stand empty,
>> that I
>> really don't understand the benefit of. To me as a server operator or
>> as a
>> player. Seems there are reports of UK players (of which I am one) being
>> connected to foreign servers with unplayable pings, perhaps because of
>> a
>> shortage of local official servers? I understand the desire for a
>> uniform
>> playing experience, but to make a game mod'able, then deny access to
>> mod'ed
>> servers seems somewhat perverse to me. Especially if it then stops
>> players
>> playing on vanilla servers...
>> --------------------------------------------------
>>
>> > Date: Sun, 15 Mar 2009 13:50:33 -0400
>> > From: Richard Eid <[email protected]>
>> > Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
>> > To: Half-Life dedicated Win32 server mailing list
>> > <[email protected]>
>> > Message-ID:
>> > <[email protected]>
>> > Content-Type: text/plain; charset=ISO-8859-1
>> >
>>
>> > Bad servers aren't the problem, I agree.  Bad servers are a symptom.
>> The
>> > problem is bad server operators.  And this solution does a lot to
>> give
>> > server operators incentive to run better servers...honest servers.
>> > Servers
>> > that players want to play on, not servers that the operator wants to
>> play
>> > on.  Yeah, yeah, you pay for the server so you'll run it however you
>> want.
>> > Fine, play by yourself.  But be honest about what's going on or pay
>> the
>> > price(read:  be delisted).  With the way the ranking system has been
>> > described, it seems to me that it is the players who are deciding
>> what the
>> > players want, not Valve...and thankfully now, not server operators.
>> Read
>> > that blog post back over.
>> >
>>
 


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