Yes I made this experience too. But it seems that once a game with
sv_search_key is started it can be joined in progress by everyone else.
sv_search_key as steamgroup_exclsuive 1 only blocks the using of a server
through a lobby. Sometimes I start a game alone through a lobby with search
key and still in the start sequence other players are joining; too fast that
this could be through the use of the server browser.



2009/3/16 Major NuT <[email protected]>

> I concur w/ TheNob on this from our experience.  I will note one difference
> though.
>
> We have had randoms in our L4D servers (with search key in place).  Only
> way
> they entered the server was via the OpenServerBrowser command from the
> Console.  They were not in our Steam Group either.  I have confirmed that
> action myself.
>
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>
> Message: 6
> > Date: Mon, 16 Mar 2009 15:09:45 +0100
> > From: TheNob HLDS <[email protected]>
> > Subject: Re: [hlds] L4D Client Update
> > To: Half-Life dedicated Win32 server mailing list
> >        <[email protected]>
> > Message-ID:
> >        <[email protected]>
> > Content-Type: text/plain; charset=windows-1252
> >
> > Yes it does restrict! sv_search_key must be ("") empty to be accessable
> for
> > matchmaking.
> >
> >
> >
> > 2009/3/16 Alec Sanger <[email protected]>
> >
> > >
> > > Sorry if this sounds incredibly stupid, but does sv_search_key actually
> > > restrict cleints from connecting who don't have the proper
> sv_search_key
> > on
> > > their end? All of my servers have been dead since friday. I removed
> > > sv_search_key, rebooted the server, and it's been full for the last 2
> > hours.
> > > I was always under the assumption that sv_search_key didn't restrict
> > > pubbers.
> > >
> > > Thank you,
> > > Alec Sanger
> > > www.stompfest.com
> > >
> > >
> > >
> > > > Date: Mon, 16 Mar 2009 00:42:40 -0500
> > > > From: [email protected]
> > > > To: [email protected]
> > > > Subject: Re: [hlds] L4D Client Update
> > > >
> > > > Actually, you just sparked in my mind another reason that the lobby
> > > > server browser would be a good idea.  Private L4D servers that are
> > > > passworded.  Right now, I'm not really sure how you can even connect
> to
> > > > a L4D server that has sv_password set.  If you had the server browser
> > > > working like it does in TF2, when you double-click on the server, it
> > > > pops up a dialog box to type the password in.  So, when the lobby
> > leader
> > > > chooses the private server to connect to, do the same thing.  Not
> only
> > > > would this guarantee that your server is available, but it would also
> > be
> > > > welcomed by GSPs and players alike, because the GSPs would be able to
> > > > sell private L4D servers, and the players would have a less-costly
> > > > alternative to a public server (generally GSPs sell private servers
> at
> > a
> > > > discount because the private servers aren't full eating bandwidth and
> > > > CPU resources all the time).  Also, only the lobby leader should need
> > to
> > > > know the password, because they are the one picking the server to
> play
> > > on.
> > > >
> > > >
> > > > StevoTVR wrote:
> > > > > That would be awesome if the GUI let you pick the server from a
> list
> > > and
> > > > > skip all the searching. The cheat command ms_force_dedicated_server
> > > lets
> > > > > you do this and I've had to use that since the las update messed up
> > > > > sv_search_key for us, but most users don't know about that. The
> > system
> > > > > you suggested would be perfect for us, and probably most other
> > > > > communities with private L4D servers.
> > > > >
> >
>
> My 2 cents also Matt, with one exception.  We use Teamspeak as you're able
> to talk to ppl in different channels. ;)
>
> I changed our previous public L4D to a private one now.  It saw no traffic
> since the update.  Course, I may not have the correct server.cfg now, i.e.,
> remove all setmaster lines?
>
> It's not an issue for us.  I'm glad Valve has decided to support with their
> own servers with this type of game.  Some of the modded L4D servers out
> there are just not my cup o tea.  I'm actually mixed about wither L4D
> should
> be modded, but that's just me, not putting it on anyone.  One annoyance I
> do
> have is that I've been on L4D server that constantly, constantly runs adds
> of: Join our Community, join our steam group, join our blah balh, etc.
> These adds are in all kinds of colors to really get your attention _and_
> are
> right near or overlap the vanilla game messages.  Just so much spam in my
> opinion.  It was quite annoying and actually took attention away from
> playing.  This was my own personal annoyance of mine and I'm sure many
> players are able to ignore them, but I just started our own servers.  I
> don't need to name the Community.  Point is, I think it's good that Valve
> has own set of servers, and the Communities out there may still have their
> _intended_ public servers still used.
>
> Matt, I would add that instead of looking at HLSW, just do
> OpenServerBrowser
> from Console, find your server and you'll be able to see if it is occupied.
> Unless you have HLSW on a 2nd PC or your CTRL+ESC command works dandy to
> minimize apps.  Seems L4D handles that very well actually.
>
> I agree it's a bit of a chore educating the members about the search_key.
> Pictures do resounding things though.
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>
> Message: 2
> > Date: Sun, 15 Mar 2009 23:31:07 -0500
> > From: Matt Stanton <[email protected]>
> > Subject: Re: [hlds] L4D Client Update
> > To: Half-Life dedicated Win32 server mailing list
> >        <[email protected]>
> > Message-ID: <[email protected]>
> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> >
> > Ok, given the way the game is played, the lobby system *does* make the
> > most sense.  You want to be able to connect with all of your friends at
> > the same time.  The server browser can't really give you this option
> > unless everyone is in a ventrilo channel relaying to each other which
> > server they are planning on connecting to.
> >
> > The solution I would pose is:  Keep the lobby system.  Allow a lobby to
> > just connect to an official server or best available server, but also
> > offer the lobby leader the option of browsing the servers manually.
> > Have it so the leader can pop up the server browser, with only servers
> > that are in hibernate mode listed.  Then, the lobby leader can choose a
> > server that has a decent ping, with whatever plugins and addons they
> > like (or none if they choose to).  Has anyone at valve looked into
> > this?  I mean, the server browser is how every other game out there
> > works... it's not like the people who play left 4 dead are driveling
> > idiots who can't figure out which server would be the best for them.
> > Also, allow them to put servers that work well for them consistently in
> > a favorites tab just like with TF2.  The way the lobby system works now
> > is kind of an insult to our intelligence.
> >
> > It would also make it easier for people like me, who are members of a
> > gaming community that would like to branch out into running L4D servers
> > (we do run one) to make sure we get connected to our own server.  The
> > way the sv_search_key thing works, you have to have a copy of HLSW up so
> > you can make sure the server doesn't have people on it before you
> connect.
> >
> > We pay for a dedicated box through our GSP, so we can run whatever we
> > want within the limits of the hardware and bandwidth, so I could care
> > less whether our L4D server stays empty all the time.  Our bread and
> > butter is TF2.  But since L4D came out, a lot of our members have gotten
> > really into the game, myself included, and so it's nice to have an empty
> > L4D server laying around with pings that we have all been extremely
> > happy with from our TF2 servers.
> >
> > Teaching people the little search key hacks you have to pull to allow
> > them to connect to our server is a lot of work.  Not everyone is very
> > technical when it comes to this stuff, but everyone is used to the
> > server browser.  If they aren't, they could still choose to just connect
> > to the nearest valve box.
> >
> > Just my two cents.
> >
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