Agreed with Alec and Sakefox, Matt, your premise for such player scoring is a result of what ingame Admins perceptions/tolerances/attitude/etc. are at the time?? This is way too subjective and really is a function of the Communities policies, imo. Abusing Admins will be defined based on what your organizations policies are, which do not and should not impact others outside of your servers, for the same reasons these other guys state.
I believe your cultivated environment can be heavily dictated by admins and be detrimental on one side and completely opposite from another POV...but that's a purely nebulous concept considering all the different walks of life constituting a wide breadth of _tolerances_. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 7 Date: Thu, 19 Mar 2009 11:14:34 -0400 From: Alec Sanger <[email protected]> Subject: Re: [hlds] Bad player rankings to match bad server ones To: <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset="iso-8859-1" definitely. This would never work out in the real world because everyone has different morals. Some people kick for spawn camping. Some people kick for achievement whoring. Some people kick for no reason at all. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 > Date: Thu, 19 Mar 2009 11:07:19 -0400 > From: [email protected] > To: [email protected] > Subject: Re: [hlds] Bad player rankings to match bad server ones > > as good as it might sound this would be a very bad thing. with the > server delisting its a automated scoring system. Scoring on a player for > this would be nothing but subjective. You say its because the player is > being disruptive and maybe is, but everything that could lower the > person score could also be done just because you don't like the person. > also there are some servers out there that have fun and there community > has no issues with a quick laugh of kicking someone for a joke. With > this you would be hurting more then helping anything. > > Matt Lane wrote: > > If valve is going to put serious thought into improving the players > > experience through ranking and de-listing problem servers they should also > > consider applying a similar method to players. I'm part of a community that > > tries to cultivate only friendly players and we've had a surprising draw > > because of it. The problem is we have to constantly monitor our servers for > > people being disruptive and ruining other players gaming experience in order > > to keep the players we want. That causes other problems like having too > > many admins and finding out some have been abusing their powers. > > > > Now if Valve's ultimate goal is to have the best player experience around > > they should not just consider the servers but the players as well and give > > server operators some more tools to help provide the proper experience and > > eliminate trolling. > > > > So if we apply similar rules we get this (a rough proposal): > > -Players start off with 10 points > > -Every hour of playing without incident they get another point > > -Every kick they lose 3 points, every votekick they lose 5 points and every > > ban they lose 6 > > -Server operators get a cvar (not default) that lets them set the minimum > > player score up to 0 > > -Servers get a modest penalty to the server score for kicking or banning a > > player to keep them from abusing it. They do not get penalized for > > vote-kicks. > > -Players that fall short of the minimum score needed for a server do not see > > it in their server lists > > -No one can see another players score > > > > This is something that should not be done without a lot of thought as to my > > knowledge no game has attempted this and it does bring up some worries. But > > this would encourage people from harassing players and using racial slurs. > > It will allow operators to set the tone of their servers and give them the > > tools to create the experience they want without having to give too many > > people admin privileges. And it will discourage admins from kicking or > > banning without reason due to the penalty. > > > > I'm not saying that valve should run out and do this immediately, but in > > improving the player's experience they should focus just as much attention > > on players as servers as both can do a lot to ruin a game for an individual. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

