A lot of the problems you guys have been talking about can be addressed in the way you tweak it. Like in my rough idea I suggested there should be a server score penalty for kicks and bans and also that rejecting players based on scores should not be set by default so that the server operators would have to set the minimum allowed score manually and they could not set it above 0 (as in a player would have to have lost at least their initial 10 without having enough problem free playtime to make up for it).
Now I'd be just as concerned if I heard someone else mention this method and I'm not saying that what I suggested is the best way of dealing with this issue. But if valve is going to take a more active approach in improving players gaming experience they need to think about both ends, the servers and the players. I've had plenty of experiences when a great game of L4D or TF2 was going on and a problem player joined and ruined it for everyone. I've also heard complaints of plenty more. It would be nice of valve to think of ways of handling this issue and giving server operators more tools to deal with it. There already are master ban lists server operators exchange for problem players as a way to deal with this issue. These are static and give the people banned no opportunity to redeem or defend themselves. This is one of the bigger issues facing online games and a cookie goes to the one that solves it. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

