why doesn't the TF2 team learn from you and do the "beta" thing, too in the
future?

2009/3/20 Alfred Reynolds <[email protected]>

> It will roll out as the public version once the beta is over.
>
> > -----Original Message-----
> > From: [email protected] [mailto:hlds-
> > [email protected]] On Behalf Of Alex
> > Sent: Thursday, March 19, 2009 10:28 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] Half-Life 1 Engine Update released
> >
> > Does this mean that after the 'beta' the patch will be live? Or is this
> > a
> > case of 'update now or miss out' ?
> >
> > Alex
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Alfred
> > Reynolds
> > Sent: Friday, 20 March 2009 4:16 PM
> > To: Half-Life dedicated Win32 server mailing list;
> > [email protected]; [email protected]
> > Subject: [hlds] Half-Life 1 Engine Update released
> >
> > A beta update for Half-Life 1 Engine games has been released.  Please
> > run
> > hldsupdatetool to receive it with "-beta 0319" on the command line.
> > The
> > specific changes include:
> >
> > Server changes:
> > - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
> > rejection
> > - Added a message to the server console to show when the server has
> > reconnected to Steam
> > - Made map name and other variables reported by the server stay more
> > current
> > - Show HLTV being connected in the player count for pings
> > - Fixed occasional crash under Linux on startup for SMP machines
> >
> > This update won't be in beta long, so don't delay your testing.
> >
> >
> > - Alfred
> >
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> >
> >
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