The Cabal process is certainly not a living thing here, or maybe it is.
[FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com On Mon, Apr 13, 2009 at 2:38 PM, <[email protected]>wrote: > Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: "Writing the code was typically less than half the > problem." (msleeper) > 2. Re: "Writing the code was typically less than half the > problem." (Brent Veal) > 3. Re: "Writing the code was typically less than half the > problem." (Alec Sanger) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 13 Apr 2009 17:32:58 -0400 > From: msleeper <[email protected]> > Subject: Re: [hlds] "Writing the code was typically less than half the > problem." > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=utf-8 > > Normally you'd be right but in this case, no. The article has nothing at > all to do with server administration. > > * The first paragraph is describing how before HL2, Valve's design > process was not close-knit like they are now. > * The second paragraph is describing how they fixed it when the > developers started working closely together. > * The third paragraph is the author whining that the SDK is too hard to > learn. > > I see nothing that has to do with server administration. At all. It was > posted here because whoever posted it thought it was "interesting". > Which it is. But what it's not is -relevent to the administration of > game servers-. > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

