No Patrick, there's a difference between there being confusion about how
something works, and 1 random yahoo being wrong and everyone else who
knows better and can read and understand english telling him he's wrong.

To "MjrNut", you can set a Lobby to be Friends Only, AKA Invite Only,
already.


On Mon, 2009-04-27 at 15:02 -0700, MjrNuT wrote:
> I'm glad people were quick to *clarify*, according to my disclaimer. :D
> 
> For the record, this is what my memory held that made me say *unique*.
> granted is was done on the DEMO version, just prior to going Full:
> 
> Valve has released a new server update for the Left 4 Dead demo (as well as
> > a client patch) with fixes for matchmaking and private servers. Jason Ruymen
> > sent the message to the HLDS mailing list:
> >
> > The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive
> > it. The specific changes include:
> >
> > - Fixed several issues with matchmaking and password protected servers
> > - Tuned matchmaking to provide better search results
> > - Fixed bug where servers could stay reserved by matchmaking forever
> > - Performance optimizations and fixes to networking layer
> > - Fixed issue where game could cause Steam executable to use too much CPU
> > - Fixed music resetting when changing video settings
> > - Fixed some issues with not being able to chat and/or connect to other
> > users
> >
> > In addition to those, we've also added some early features to help enable
> > "private" servers. There are two ways to enable this:
> > *
> > Set a sv_search_key to a unique string on the server*
> > Do the same on each client that will want to connect
> > Start a map on the server
> > Searches for games should be restricted to only finding servers with that
> > search key
> >
> 
> I don't ever recall seeing anything in the subsequent updates that indicated
> the servers could do as many of you have said (e.g., > 1 server w/ same
> key).  I'm glad to know this, but I did try it w/ only 2 servers, and
> NEITHER would connect.  I tried this sometime this January.  Maybe something
> changed, but I've never had a search key problem in any case.
> 
> Did you guys just happen to *stumble* on this function or please point me to
> the update that stated or implied it.  :D
> 
> To msleeper's point, I think I'd concur w/ the possibility of your
> suggestion.  For us, we've launched a pure public one for Matchmaking just
> to add to the pool of servers out there.  Our other one is set to use the
> Key.  We aren't concerned if they are not filled or used, but I do see an
> advantage of having the option like you describe.  Some of our people have
> inquired about it as well.
> 
> Another suggestion I'd throw out....or maybe someone knows, is for a lobby
> to be set for INVITE only.  Sucks to have ppl join, by accident, and they
> take spot of intended person.
> 
> Thanks!
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> 
> 
> > Date: Mon, 27 Apr 2009 16:51:03 -0400
> > From: msleeper <[email protected]>
> > Subject: Re: [hlds] Quick question about sv_search_key
> > To: Half-Life dedicated Win32 server mailing list
> >        <[email protected]>
> > Message-ID: <[email protected]>
> > Content-Type: text/plain
> >
> > Yeah, search key just specifies any server to look in with that key.
> >
> > Personally I think the search key is totally useless. The ONLY way to
> > connect to a server with a key is if you are using it. It should
> > preference the servers, not use them exclusively. If I can't find a
> > server with the search key, look for a normal server. Same goes for the
> > actual servers, they are totally empty unless someone with the key goes
> > to them. It's not bad if you only have 1 or 2 servers for a small
> > community, but I'd like to have my servers open for normal lobbies, and
> > for search lobbies if someone uses it so they can preference one.
> >
> >
> >
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