No Patrick, there's a difference between there being confusion about how something works, and 1 random yahoo being wrong and everyone else who knows better and can read and understand english telling him he's wrong.
To "MjrNut", you can set a Lobby to be Friends Only, AKA Invite Only, already. On Mon, 2009-04-27 at 15:02 -0700, MjrNuT wrote: > I'm glad people were quick to *clarify*, according to my disclaimer. :D > > For the record, this is what my memory held that made me say *unique*. > granted is was done on the DEMO version, just prior to going Full: > > Valve has released a new server update for the Left 4 Dead demo (as well as > > a client patch) with fixes for matchmaking and private servers. Jason Ruymen > > sent the message to the HLDS mailing list: > > > > The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive > > it. The specific changes include: > > > > - Fixed several issues with matchmaking and password protected servers > > - Tuned matchmaking to provide better search results > > - Fixed bug where servers could stay reserved by matchmaking forever > > - Performance optimizations and fixes to networking layer > > - Fixed issue where game could cause Steam executable to use too much CPU > > - Fixed music resetting when changing video settings > > - Fixed some issues with not being able to chat and/or connect to other > > users > > > > In addition to those, we've also added some early features to help enable > > "private" servers. There are two ways to enable this: > > * > > Set a sv_search_key to a unique string on the server* > > Do the same on each client that will want to connect > > Start a map on the server > > Searches for games should be restricted to only finding servers with that > > search key > > > > I don't ever recall seeing anything in the subsequent updates that indicated > the servers could do as many of you have said (e.g., > 1 server w/ same > key). I'm glad to know this, but I did try it w/ only 2 servers, and > NEITHER would connect. I tried this sometime this January. Maybe something > changed, but I've never had a search key problem in any case. > > Did you guys just happen to *stumble* on this function or please point me to > the update that stated or implied it. :D > > To msleeper's point, I think I'd concur w/ the possibility of your > suggestion. For us, we've launched a pure public one for Matchmaking just > to add to the pool of servers out there. Our other one is set to use the > Key. We aren't concerned if they are not filled or used, but I do see an > advantage of having the option like you describe. Some of our people have > inquired about it as well. > > Another suggestion I'd throw out....or maybe someone knows, is for a lobby > to be set for INVITE only. Sucks to have ppl join, by accident, and they > take spot of intended person. > > Thanks! > > [FLASH] MjrNuT > Arise from Flames and Ash, Behold Immortality > > www.flamesandash.com > > > > > Date: Mon, 27 Apr 2009 16:51:03 -0400 > > From: msleeper <[email protected]> > > Subject: Re: [hlds] Quick question about sv_search_key > > To: Half-Life dedicated Win32 server mailing list > > <[email protected]> > > Message-ID: <[email protected]> > > Content-Type: text/plain > > > > Yeah, search key just specifies any server to look in with that key. > > > > Personally I think the search key is totally useless. The ONLY way to > > connect to a server with a key is if you are using it. It should > > preference the servers, not use them exclusively. If I can't find a > > server with the search key, look for a normal server. Same goes for the > > actual servers, they are totally empty unless someone with the key goes > > to them. It's not bad if you only have 1 or 2 servers for a small > > community, but I'd like to have my servers open for normal lobbies, and > > for search lobbies if someone uses it so they can preference one. > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

