Typically with unreal engine servers the ini's are created the first time it's
run. If you look in the system folder there is a batch file that will launch
the server and it then should create the ini.
----- Original Message -----
From: Philip Bembridge
To: Half-Life dedicated Win32 server mailing list
Sent: Thursday, May 14, 2009 12:28 PM
Subject: Re: [hlds] Killing Floor Win32 Dedicated Server files available
The files released are just a preload, the full files will {apparently} be
released soon,
Phil
2009/5/14 <[email protected]>
> I've been able to install the Killing FLoor via the usual bat method
> date/t
> time/t
> hldsupdatetool -command update -game "killingfloor" -dir C:\GameServers\KF1
> time/t
> @pause
>
> However, I do not have a killingfloor.ini file generated in the system
> directory. Is this because the Windows server files are still not complete
> or
> is there another step necessary ?
>
> This arramus fellow is a hero. A server op from both the Valve and UT sides
> of
> the street
> http://forums.tripwireinteractive.com/showthread.php?t=30579
> Hopefully more info will be forthcoming.
>
>
> Cheers
> Rosie the Riveter
> Sunlit Games
>
>
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