Typically with unreal engine servers the ini's are created the first time it's 
run.  If you look in the system folder there is a batch file that will launch 
the server and it then should create the ini.
  ----- Original Message ----- 
  From: Philip Bembridge 
  To: Half-Life dedicated Win32 server mailing list 
  Sent: Thursday, May 14, 2009 12:28 PM
  Subject: Re: [hlds] Killing Floor Win32 Dedicated Server files available


  The files released are just a preload, the full files will {apparently} be
  released soon,
  Phil

  2009/5/14 <[email protected]>

  > I've been able to install the Killing FLoor via the usual bat method
  > date/t
  > time/t
  > hldsupdatetool -command update -game "killingfloor" -dir C:\GameServers\KF1
  > time/t
  > @pause
  >
  > However, I do not have a killingfloor.ini file generated in the system
  > directory. Is this because the Windows server files are still not complete
  > or
  > is there another step necessary ?
  >
  > This arramus fellow is a hero. A server op from both the Valve and UT sides
  > of
  > the street
  > http://forums.tripwireinteractive.com/showthread.php?t=30579
  > Hopefully more info will be forthcoming.
  >
  >
  > Cheers
  > Rosie the Riveter
  > Sunlit Games
  >
  >
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