I'm an oldschool unreal server administrator, and I quite like the 
cvar's that the unreal engine uses, and the way the .ini is split into 
sections. I wish the VALVe/hlds/srcds cfg's came set out that way :D

_______________________________________________________

Shane Arnold            -       clontar...@iinet.net.au

"For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse 
was lost. For want of a horse, the messenger was lost. For want of a messenger, 
the message was not delivered. For want of an undelivered message the war was 
lost."



Robert Whelan wrote:
> Amen, seemed easy enough. Certainly no harder then hlds/srcds setups.
>
> Like Valves ever supplied a clearly defined server config?
>
> el oh el!
>
>
>
>
> ________________________________
> From: David Kellaway <david.kella...@member.fsf.org>
> To: Half-Life dedicated Win32 server mailing list 
> <hlds@list.valvesoftware.com>
> Sent: Saturday, May 16, 2009 5:27:18 PM
> Subject: Re: [hlds] Killing Floor server name and other commands
>
> It took me, at most, five minutes to figure out how to configure
> everything (including obscure settings like friendly fire). I've never
> played the mod, didn't own the game at the time, and have never hosted
> a UE-based game before.
>
> It's not that hard to figure out just from section headings and
> variable names in the .ini file. Besides, it's not like Valve's
> documentation is any better, and Killing Floor has a very nice web
> admin interface that removes the need to manually edit in most
> changes.
>
> 2009/5/16 Karl Weckstrom <k...@weckstrom.com>:
>   
>> Heh and they're CHARGING for that mod, right?
>>
>> They don't deserve my money or support if they can't supply serverops a 
>> proper config file.
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com 
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk
>> Sent: Saturday, May 16, 2009 5:47 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Killing Floor server name and other commands
>>
>> This,  especially with unreal engine games/mods,   bloody nightmare.
>>
>> Karl Weckstrom wrote:
>>     
>>> I love it when mods come out with no documentation :)
>>>
>>> Seriously, mod creators - if you're not going to at LEAST have a commented 
>>> server config available, why bother?
>>>
>>> -----Original Message-----
>>> From: hlds-boun...@list.valvesoftware.com 
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
>>> Sent: Saturday, May 16, 2009 5:08 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Killing Floor server name and other commands
>>>
>>> Please read the question before answering as this clearly targeted
>>> at a game which doesn't even have a server.cfg.
>>>
>>>     Regards
>>>     Steve
>>>
>>> ----- Original Message -----
>>> From: "Nightbox" <alexandrualexa...@gmail.com>
>>>
>>>
>>>
>>>       
>>>> for hostname you put hostname in server.cfg
>>>>
>>>> 2009/5/16 admin <ad...@firestormpcs.net>
>>>>
>>>>
>>>>         
>>>>> Three Questions.
>>>>>
>>>>> 1. How do i set up the hostname for my server so its not "Killing
>>>>> Floor Server"?
>>>>> 2. If you know can you include some other comands?
>>>>> 3. How do i change difficulty?
>>>>>
>>>>>           
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>
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