I was more intrested in the server side of things, specifically 'tfc'. We have 
a large following. I swear its just bad timeing Richard! I double checked and 
re-ran the beta update this morning before posting... I see the beta update and 
standard update are in sync now, lol.

Thx again....




________________________________
From: Richard Eid <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Tuesday, May 19, 2009 3:36:04 PM
Subject: Re: [hlds] Half-Life 1 Engine Update released

The beta went public earlier today.  You should update your servers if you
have any.  Client-side, the Steam client will notify any user participating
in the beta that it has ended.  If a person was not opted-in, Counter-Strike
will either be automatically updated, be updated upon launch of
Counter-Strike or will be updated the next time Steam is signed into.

                                                    -Richard Eid


On Tue, May 19, 2009 at 4:20 PM, Robert Whelan <[email protected]> wrote:

> Is this beta still pending? another month has past...
>
>
>
>
> ________________________________
> From: Alfred Reynolds <[email protected]>
> To: "[email protected]" <[email protected]>;
> Half-Life dedicated Win32 server mailing list <[email protected]>;
> "[email protected]" <
> [email protected]>
> Sent: Wednesday, April 15, 2009 6:59:34 PM
> Subject: Re: [hlds] Half-Life 1 Engine Update released
>
> The beta has been updated. Please run hldsupdatetool to receive it with
> "-beta hlds0319" on the command line.
> The specific changes include:
>
> Server changes:
> - Fixed HLTV staying in players list even after disconnect
> - Fixed server hang when a user connects with a specially crafted info
> string
> - Cleaned up hlds_run script a little (Linux only)
>
>
> There is also a client piece to this beta now, so if you run your Steam
> client with "-beta hlds0319" on the command line you will get it. The client
> piece fixes a couple exploits in the game engine.
>
> - Alfred
>
>
> > -----Original Message-----
> > From: [email protected] [mailto:hlds_linux-
> > [email protected]] On Behalf Of Alfred Reynolds
> > Sent: Friday, March 20, 2009 2:58 PM
> > To: Half-Life dedicated Win32 server mailing list;
> > [email protected]; [email protected]
> > Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
> >
> > The beta has been updated. .  Please run hldsupdatetool to receive it
> > with "-beta hlds0319" on the command line.
> > The specific changes include:
> >
> > Server changes:
> > - Fixed hltv displaying a bogus steamid
> > - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
> > for that matter)
> >
> >
> >
> > > -----Original Message-----
> > > From: [email protected] [mailto:hlds-
> > > [email protected]] On Behalf Of Alfred Reynolds
> > > Sent: Thursday, March 19, 2009 10:16 PM
> > > To: Half-Life dedicated Win32 server mailing list;
> > > [email protected];
> > [email protected]
> > > Subject: [hlds] Half-Life 1 Engine Update released
> > >
> > > A beta update for Half-Life 1 Engine games has been released.  Please
> > > run hldsupdatetool to receive it with "-beta hlds0319" on the command
> > line.
> > > The specific changes include:
> > >
> > > Server changes:
> > > - Fixed players being kicked from servers with an
> > INVALID_STEAM_TICKET
> > > rejection
> > > - Added a message to the server console to show when the server has
> > > reconnected to Steam
> > > - Made map name and other variables reported by the server stay more
> > > current
> > > - Show HLTV being connected in the player count for pings
> > > - Fixed occasional crash under Linux on startup for SMP machines
> > >
> > > This update won't be in beta long, so don't delay your testing.
> > >
> > >
> > > - Alfred
> > >
> > > _______________________________________________
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> > archives,
> > > please visit:
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> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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>
> _______________________________________________
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>
>
>
>
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