The problem I have, is when these team scrambles look at the current gaming session only. This misses the boat often when it's done shortly after some top players just joined the server and are at the bottom of the list. I think a good and more accurate team scramble should be integrated with a stats application, which is tracking the skill level of players over time.
At the same time, you still have to account for the players that have had time to accumulate stats for the server, and those that recently just started playing. So, you'll definitely want to base this on a formula with ratios and percentages. Also, the stats application should be tracking not just frags, but also other class strengths that help the team, like spy saps, scout bonks, etc. HoundDawg bl4nk wrote: > Give me a good formula to use and a description of how you want the team > balancer to work (I already wrote a simple one here: > https://forums.alliedmods.net/showthread.php?p=823288#post823288 that > scrambles the teams based on scores at the beginning of a new round) and > I'll happily make one. > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

