Anyone who relied on scripts to be good at NS, clearly was not skilled
at NS to begin with.


On Fri, 2009-05-22 at 19:18 -0400, Spencer 'voogru' MacDonald wrote:
> Its mp_blockscripts all over again...
> 
> Don't you know... that's what killed natural-selection... when I fixed
> mp_blockscripts.
> 
> 
> ohnoes
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of msleeper
> Sent: Friday, May 22, 2009 6:59 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> 
> I added the sv_allow_wait_command 0 already and a few people have been
> "why my scripts no work", so yeah looks like Valve fixed it. Good news
> if you ask me, I am surprised and somewhat upset by the amount of people
> who use scripts like this.
> 
> 
> On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
> > The script for auto sticky that I mentioned:
> > 
> > http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
> > 
> > *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
> > constantly detonate stickies, letting you put out stickies in combat
> without
> > having to continuously press detonate.
> > 
> > Should a Spy really get to bypass the smoke???
> > 
> > http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key
> > 
> > 
> > Just examples of scripts that may be questionable in my mind.  I'm just
> > questioning the validity of use even though it's available and now the
> > update has granted the sv_allow_wait_command to actually work.
> > 
> > Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to
> 0,
> > it'll prevent clients from using the "wait" command
> > 
> > Note this Steam thread for reference:
> > 
> > http://forums.steampowered.com/forums/showthread.php?p=10011026
> > 
> > 
> > Are you server admins gonna block it?
> > 
> > 
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> > 
> > www.flamesandash.com
> > 
> > 
> > Re: [hlds] BAN Spy Scripts Anyone?
> > 
> > Yaakov Smith
> > Wed, 20 May 2009 15:45:25 -0700
> > 
> > Ah, okay. Stupid communication errors...
> > 
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]
> > <[email protected]>] On Behalf Of MjrNuT
> > Sent: Thursday, 21 May 2009 8:26 AM
> > To: [email protected]
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > 
> > That is a misinterpretation.  The 1s life is with respect to the sticky,
> not
> > a player.
> > 
> > A sticky is not supposed to detonate until it is 1second live.  That was
> in
> > a Update.
> > 
> > 
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> > 
> > www.flamesandash.com
> > 
> > Wed, 20 May 2009 15:45:25 -0700
> > 
> > Ah, okay. Stupid communication errors...
> > 
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]
> > <[email protected]>] On Behalf Of MjrNuT
> > Sent: Thursday, 21 May 2009 8:26 AM
> > To: [email protected]
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > 
> > That is a misinterpretation.  The 1s life is with respect to the sticky,
> not
> > a player.
> > 
> > A sticky is not supposed to detonate until it is 1second live.  That was
> in
> > a Update.
> > 
> > 
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> > 
> > www.flamesandash.com
> > 
> > 
> > Message: 6
> > > Date: Thu, 21 May 2009 08:11:05 +1000
> > > From: "Yaakov Smith" <[email protected]>
> > > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > To: "'Half-Life dedicated Win32 server mailing list'"
> > >        <[email protected]>
> > > Message-ID: <000c01c9d997$e0e93a00$a2bbae...@com>
> > > Content-Type: text/plain;       charset="us-ascii"
> > >
> > > Quoting MjrNut:
> > >
> > > Here are some examples that I don't think you can do manually AND
> > > consistently:
> > > 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching
> the
> > > 1s
> > > life.
> > >
> > > How does the script know you are in the 1s life?
> > _______________________________________________
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> 
> 
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