For the FAN thing, hook the player_death event and if the attacker killed the player with a "scattergun", look at some of the netprops like m_iEntityLevel and such. They differ for the scattergun and the FAN and are the same each time depending on which was used.
Octo wrote: > I run a popular 3rd party stats package for TF2, after this latest update I > was investigating adding the new weapons and events to it so that my users > could see who got the most kills with this and that, and who hit someone > with jarate the most, etc. While I was investigating I found a couple small > quirks with events/logged messages that would make it easier on this third > party stats program if they were corrected. > > FAN still logs as scattergun (when medic weapons were first released the > unlock names matched the items they replace, this was changed in a later > update) - if it could log with a unique name that'd be very useful. > > Dead Ringer - the 'death' line looks identical to a normal death line - the > 'fake' can be detected in the player_death event by looking for > death_flag & 32 (which is great) but if a property could be add to the death > log line that differentiated 'fake' eg: (customkill "fake") or had any other > way of distinguishing from the just the logs so that it wouldn't require a > plugin to tell if it was a real death or not. > > The events player_jarated and player_jarated_fade and player_shield_blocked > don't seem to ever happen in game play (I couldn't get them to happen at > least) - I don't even see them with net_showevents 1, so they don't seem to > be client only. > > player_extinguished happens when you put out a teammate with the jarate, > but not for pyro (air blast) or medic extinguishes (medigun). The comments > in the modevents.res say: > > "player_extinguished" // sent when a burning player is extinguished by a > medic. > > Also vicim is always set to 0 in this event. When this event does happen > (due to jarate) it sometimes happens a couple times for the same extinguish > this isn't that big a deal, but I thought it might be a symptom of a bigger > problem. > > -octo > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

