Does the sv_download URL work now, so that people download these add-ons from your server? I know it sounds illogical that they find your server if they don't have the add-on, but what about the direct-connecters? How is it handled when only, say, the lobby leader has the add-on and the rest of the lobby doesn't?
On Thu, Jun 25, 2009 at 8:50 PM, Jason Ruymen<[email protected]> wrote: > A required update for Left 4 Dead is now available. Please run > hldsupdatetool to receive it. The specific changes include: > > Client: > - Removed an infinite ammo exploit for molotovs > > Add-on Campaign Support: > - Players download third party campaigns as single .VPK file > - Players can manage and select add-on maps and campaigns via game UI > - Added matchmaking support and download/update prompt for add-on campaigns > - Custom campaign support in Leader boards > - If not already registered, left4dead.exe registers .VPK extension to allow > automatic install of add-ons > - Servers and the steam API have been extended to allow servers to send up a > list of keys for matchmaking up to 1200 bytes in size > > Left 4 Dead Authoring Tools: > - Fixed missing fgd error > - Added vpk.exe command line tool for extracting, creating, and appending > .VPK files > - Removed info_versus (not used) > - Added info_gamemode which fires outputs for Coop, Versus or Survival > depending on what game mode the map is loaded in > - Updated tutorial_standards example map, repackaged as 'Dead Line' campaign > example add-on > - Sample content now includes source files for official maps > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

