Are you folks having server lag issues? Remember a few months back 
there was an update, I think it was one of the ones right before the 
sniper update. Any hoo... The update back then caused a "Time Warp" 
type lag where you where running, then you would freeze and then it 
will quit and you would be 298475 feet away from where you where when 
the freeze or lag ended. I am getting that again...

I get it under the following conditions, both boxes at The Planet:

Windows 2003 Server / Linux Slak
Meta/Sourcemod Stable latest release / No Admin mods whatsoever
With plugins / Without plugins

Maybe a Steam network issue?

And there is still a server crash out there for the kiddies. Had this 
guy (http://steamcommunity.com/profiles/76561198010232177) get on 
last night 3am'ish and say server was going down in one minute and 
sure enough it did.

And yes, I tried the following noted below and it didn't help with 
the Time Warp Lag:

It's just a jump to the left
And then a step to the right
With your hands on your hips
You bring your knees in tight
But it's the pelvic thrust that really drives you insane,
Let's do the Time Warp again!

Hutch


At 06:53 PM 7/15/2009, you wrote:
>Send hlds mailing list submissions to
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>
>Today's Topics:
>
>    1. Re: Counter-Strike 1.6 Update Available (Saul Rennison)
>    2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann)
>    3. Re: Counter-Strike 1.6 Update Available (Saul Rennison)
>    4. Re: Problems with the server lists? ([email protected])
>    5. Re: L4D search_key server good for only 1 use? (Robert Whelan)
>    6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen)
>    7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e)
>
>
>----------------------------------------------------------------------
>
>Message: 1
>Date: Wed, 15 Jul 2009 20:15:37 +0100
>From: Saul Rennison <[email protected]>
>Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID:
>         <[email protected]>
>Content-Type: text/plain; charset=ISO-8859-1
>
>Nice update Jason!
>
>I'm sure the Goldsrc'ers will be happy :D
>
>P.S. Update on my email from last week?
>
>Thanks,
>- Saul.
>
>
>2009/7/15 Jason Ruymen <[email protected]>
>
> > An optional update for Counter-Strike/Condition Zero is now available.
> >  Please run hldsupdatetool to receive.  This update was 
> previously available
> > as a beta.  The specific changes are:
> >
> > Half-Life Engine
> > - Added -sys_ticrate command line option to allowed forced override of
> > ticrate
> > - Prevent more cases of server redirection
> >
> > CS/CZ
> > - Added -nobots option to allow forced override of bots on servers
> >
> > Jason
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>------------------------------
>
>Message: 2
>Date: Wed, 15 Jul 2009 14:22:52 -0500
>From: Mike Zimmermann <[email protected]>
>Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID:
>         <[email protected]>
>Content-Type: text/plain; charset=ISO-8859-1
>
>Wait, is this now? I feel like I've been traveling back and forth in HLDS
>time over the day. Lost style.
>
>-Mike
>
>
>On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison <[email protected]>wrote:
>
> > Nice update Jason!
> >
> > I'm sure the Goldsrc'ers will be happy :D
> >
> > P.S. Update on my email from last week?
> >
> > Thanks,
> > - Saul.
> >
> >
> > 2009/7/15 Jason Ruymen <[email protected]>
> >
> > > An optional update for Counter-Strike/Condition Zero is now available.
> > >  Please run hldsupdatetool to receive.  This update was previously
> > available
> > > as a beta.  The specific changes are:
> > >
> > > Half-Life Engine
> > > - Added -sys_ticrate command line option to allowed forced override of
> > > ticrate
> > > - Prevent more cases of server redirection
> > >
> > > CS/CZ
> > > - Added -nobots option to allow forced override of bots on servers
> > >
> > > Jason
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>------------------------------
>
>Message: 3
>Date: Wed, 15 Jul 2009 20:26:10 +0100
>From: Saul Rennison <[email protected]>
>Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID:
>         <[email protected]>
>Content-Type: text/plain; charset=ISO-8859-1
>
>Hehe yes this is now ;)
>
>Thanks,
>- Saul.
>
>
>2009/7/15 Mike Zimmermann <[email protected]>
>
> > Wait, is this now? I feel like I've been traveling back and forth in HLDS
> > time over the day. Lost style.
> >
> > -Mike
> >
> >
> > On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison <[email protected]
> > >wrote:
> >
> > > Nice update Jason!
> > >
> > > I'm sure the Goldsrc'ers will be happy :D
> > >
> > > P.S. Update on my email from last week?
> > >
> > > Thanks,
> > > - Saul.
> > >
> > >
> > > 2009/7/15 Jason Ruymen <[email protected]>
> > >
> > > > An optional update for Counter-Strike/Condition Zero is now available.
> > > >  Please run hldsupdatetool to receive.  This update was previously
> > > available
> > > > as a beta.  The specific changes are:
> > > >
> > > > Half-Life Engine
> > > > - Added -sys_ticrate command line option to allowed forced override of
> > > > ticrate
> > > > - Prevent more cases of server redirection
> > > >
> > > > CS/CZ
> > > > - Added -nobots option to allow forced override of bots on servers
> > > >
> > > > Jason
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>------------------------------
>
>Message: 4
>Date: Wed, 15 Jul 2009 20:08:23 +0000 (UTC)
>From: [email protected]
>Subject: Re: [hlds] Problems with the server lists?
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID:
> 
><553434996.1931881247688503729.javamail.r...@sz0169a.westchester.pa.mail.comcast.net>
>
>Content-Type: text/plain; charset=utf-8
>
>Just add a line to the server.cfg that says "heartbeat"?
>
>----- Original Message -----
>From: "Olly" <[email protected]>
>To: "Half-Life dedicated Win32 server mailing list" 
><[email protected]>
>Sent: Wednesday, July 15, 2009 8:28:32 AM GMT -05:00 US/Canada Eastern
>Subject: Re: [hlds] Problems with the server lists?
>
>Try typing 'heartbeat' in the server console (without quotes) - If it shows
>up (after a little wait) in the server browser, add heartbeat in the
>autoexec.cfg
>
>
>
>
>------------------------------
>
>Message: 5
>Date: Wed, 15 Jul 2009 15:36:12 -0700 (PDT)
>From: Robert Whelan <[email protected]>
>Subject: Re: [hlds] L4D search_key server good for only 1 use?
>To: Zoid Kirsch <[email protected]>,       Half-Life dedicated Win32
>         server mailing list <[email protected]>
>Message-ID: <[email protected]>
>Content-Type: text/plain; charset=iso-8859-1
>
>Hello Zoid,
>
>Thx for the reply, seems to be working so far. All 6 of our servers 
>appear in the steam group and have survived 3 search key queries. 
>There is one problem though, this is new as of today. I have 1 
>server which runs as +mp_gamemode survival +map l4d_sv_lighthouse. 
>Its listed in the steam group with the other 5 though the "join 
>game" option isn't available in the steam group area so connecting 
>to it isn't possible in that window. I can however join directly or 
>thru the serverbrowser etc. If I switch the problem?server over to 
>coop/versus all is fine again.
>
>In the steam group server window it shows the server and ping?though 
>doesn't show player counts 0/4 or what modes running ie: normal, 
>versus or survival. Hope that's not to confusing, lemme know if I 
>can help further.
>
>Thx
>
>
>
>________________________________
>From: Robert Whelan <[email protected]>
>To: Half-Life dedicated Win32 server mailing list 
><[email protected]>
>Sent: Wednesday, July 15, 2009 12:33:47 PM
>Subject: Re: [hlds] L4D search_key server good for only 1 use?
>
>
>Dude...
>
>If this is true... you rock! Kudos, restarting now...
>
>Bob
>
>
>
>
>________________________________
>From: Zoid Kirsch <[email protected]>
>To: Half-Life dedicated Win32 server mailing list 
><[email protected]>
>Sent: Wednesday, July 15, 2009 1:03:09 AM
>Subject: Re: [hlds] L4D search_key server good for only 1 use?
>
>Hi Robert.
>
>We updated the master servers today to specifically correct this 
>issue.? If you haven't restarted your server today, please do so and 
>it should correctly work with sv_search_key and steam groups.
>
>There is a minor issue on Linux servers when using sv_search_key 
>that they won't show up for joining again until they heartbeat at 
>least once after the last player left which make take a few 
>minutes.? I'll be addressing this in a future update.
>
>--
>/// Zoid.
>
>
>-----Original Message-----
>From: [email protected] 
>[mailto:[email protected]] On Behalf Of Robert Whelan
>Sent: Saturday, July 11, 2009 12:52 PM
>To: Half-Life dedicated Win32 server mailing list
>Subject: Re: [hlds] L4D search_key server good for only 1 use?
>
>It sucks royally... having?steam group servers has been useless recently
>
>related topic: [hlds] L4D Steam Group Servers
>
>
>
>
>________________________________
>From: MjrNuT <[email protected]>
>To: [email protected]
>Sent: Saturday, July 11, 2009 2:19:25 PM
>Subject: Re: [hlds] L4D search_key server good for only 1 use?
>
>I go the urge to play recently b/c of a new Addon pak to play.
>
>I report the same problem.
>
>2 L4D servers
>Win2K3x64
>Connects fine, then have to reboot servers to connect again.
>
>What's up with that?
>
>
>
>[FLASH] MjrNuT
>Arise from Flames and Ash, Behold Immortality
>
>www.flamesandash.com
>
>
>
> > ________________________________
> > From: Jonah Hirsch <[email protected]>
> > To: Half-Life dedicated Win32 server mailing list <
> > [email protected]>
> > Sent: Thursday, July 2, 2009 1:53:33 AM
> > Subject: Re: [hlds] L4D search_key server good for only 1 use?
> >
> > Well, I'm still having this issue.
> >
> > I can reboot my servers, find a server once using the search key, then no
> > more.
> >
> >
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list 
>archives, please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>? ? ?
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list 
>archives, please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list 
>archives, please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
>------------------------------
>
>Message: 6
>Date: Wed, 15 Jul 2009 19:14:11 -0400
>From: "Mike O'Laughlen" <[email protected]>
>Subject: Re: [hlds] L4D Custom Campaigns + Versioning Issue
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID:
>         <[email protected]>
>Content-Type: text/plain; charset=ISO-8859-1
>
>Thanks Zoid.
>I looked at Diput's mission file and that was causing the issue.
>
>Even excellent mappers don't RTFA:
>
>// version.  You must increment this to the next integer (whole
> > numbers)every
>
>         // time you release an update.
>
>"Version"       "6.1"
>
>
> >
>On Wed, Jul 15, 2009 at 1:58 AM, Zoid Kirsch <[email protected]> wrote:
>
> > This is unfortunate.  There is a "Version" field specifically in the
> > mission file used to describe the campaign to matchmaking.  Note that this
> > version field is an integer (as documented explicitly in the mission file
> > example).  If he listed the version as "6.0" and "6.1" in the mission file,
> > the integer parser will both treat them as version 6.
> >
> > If you have the authors email, let him know that using a different integer
> > value in the version field will correctly prevent cross version 
> joining.  It
> > will also prompt users with the old version to upgrade to the new one when
> > seeing friends playing on the new version.
> >
> > Future versions of Left 4 Dead will warn about invalid characters in the
> > version field.
> >
> > --
> > /// Zoid.
> >
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of Mike O'Laughlen
> > Sent: Sunday, July 12, 2009 8:45 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] L4D Custom Campaigns + Versioning Issue
> >
> > I've finally had a chance to play the Death Aboard custom campaign. It's an
> > excellent offering, but ran into a few issues regarding the 6.0 and the 6.1
> > releases (possibly other versions may have had the same issue described
> > below).
> >
> > 
> http://www.l4dmods.com/index.php?option=com_joomloads&view=package&Itemid=2&packageId=156
> >
> > In Death Aboard, the author of a campaign (Diputs) has released a few
> > different versions of the campaign with different names for the VPK
> > (e.g.dthbrd61.vpk vs dthbrd6.vpk). Each VPK includes an updated campaign
> > name which includes the version number (Death Aboard 6.1).
> >
> > Just from observing my friends, users with both versions installed are able
> > to click the Join button to enter the lobby, but the lobby system somehow
> > gets confused and boots them.  Once my friends removed the old version of
> > the campaign then everything worked as expected.
> >
> > Anyone else encounter this issue?
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>------------------------------
>
>Message: 7
>Date: Wed, 15 Jul 2009 19:52:57 -0400
>From: k e <[email protected]>
>Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server
>         Update
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID:
>         <[email protected]>
>Content-Type: text/plain; charset=windows-1252
>
>this latest update...I've had to totally delete one server.dll and run the
>update for the 4th time to get it to work...
>
>On Wed, Jul 15, 2009 at 2:15 PM, Aj Collins <[email protected]> wrote:
>
> > Sam,
> > The intertubes have been clogged. Ted tried to warn us! :P
> >
> > On Wed, Jul 15, 2009 at 10:39 AM, Olly <[email protected]> wrote:
> >
> > > Michiel, you seem to have a bug with your mail client. You seem to only
> > be
> > > recieving the first message of each thread.
> > > If you recieved (read) any other emails, you wouldn't have shown yourself
> > > up
> > > by sending that email ;)
> > >
> > > 2009/7/15 Michael Krasnow <[email protected]>
> > >
> > > > I just want to say HOLY CRAP! release 1 update not 10! oh and please
> > > change
> > > > your clock 0.o seriously 07
> > > >
> > > > On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR <[email protected]> wrote:
> > > >
> > > > > Poor Jason, he was probably tired.
> > > > >
> > > > > -Matt
> > > > >
> > > > > On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove <
> > > > [email protected]
> > > > > >wrote:
> > > > >
> > > > > > Glad to see I'm not the only one getting mail from 2007. I was
> > > > > > thinking maybe I was going crazy.
> > > > > >
> > > > > > On Wed, Jul 15, 2009 at 1:59 PM, AJ King<[email protected]>
> > > > wrote:
> > > > > > >
> > > > > > > Hahaha  I Agree :D
> > > > > > >
> > > > > > > Thanks,
> > > > > > >
> > > > > > > Alex King
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >> From: [email protected]
> > > > > > >> Date: Wed, 15 Jul 2009 21:47:24 +1000
> > > > > > >> To: [email protected]
> > > > > > >> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated
> > > Server
> > > > > > Update
> > > > > > >>
> > > > > > >> I like how the original send dates remain the same (2007-10-26,
> > > > > received
> > > > > > 50
> > > > > > >> minutes ago)
> > > > > > >>
> > > > > > >> - Sam
> > > > > > >>
> > > > > > >> 2009/7/15 Alec Sanger <[email protected]>
> > > > > > >>
> > > > > > >> >
> > > > > > >> > accidentally spooling out every update ever released to tf2?
> > > > > > >> >
> > > > > > >> > Thank you,
> > > > > > >> > Alec Sanger
> > > > > > >> > P: 248.941.3813
> > > > > > >> > F: 313.286.8945
> > > > > > >> >
> > > > > > >> >
> > > > > > >> >
> > > > > > >> > > From: [email protected]
> > > > > > >> > > To: [email protected];
> > > > > [email protected];
> > > > > > >> > [email protected]
> > > > > > >> > > Date: Thu, 25 Oct 2007 18:34:18 -0700
> > > > > > >> > > Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated
> > > Server
> > > > > > Update
> > > > > > >> > >
> > > > > > >> > > Required updates for Team Fortress 2 and it's dedicated
> > > servers
> > > > > are
> > > > > > now
> > > > > > >> > > available.  Please run hldsupdatetool to update.  The
> > specific
> > > > > > changes
> > > > > > >> > > include:
> > > > > > >> > >
> > > > > > >> > > - Improved compatibility for direct sound
> > > > > > >> > > - Deathcam screenshots now move the player id panel to the
> > > lower
> > > > > > right,
> > > > > > >> > > and hide other hud elements until the freezecam fades
> > > > > > >> > > - Improved autobalance calculation code when determining who
> > > to
> > > > > > switch
> > > > > > >> > > - Improved networking compatibility for some routers
> > > > > > >> > > - Fixed a crash during level init related to model loading
> > > > > > >> > > - Fixed issues on Dustbowl and Hydro that could occur when a
> > > > > server
> > > > > > >> > > emptied in the middle of a round
> > > > > > >> > > - Fixed a bug in the clientside player avoidance code, and
> > > > > smoothed
> > > > > > it a
> > > > > > >> > > little more
> > > > > > >> > > - Further crash fixes related to paged pool memory usage
> > > > > > >> > > - Fixed scoreboard team scores label getting cut off
> > > > > > >> > > - Engineer buildings now explode when the Engineer dies
> > during
> > > > > > sudden
> > > > > > >> > > death
> > > > > > >> > > - Fixed a spy backstab exploit where you could stab a player
> > > who
> > > > > was
> > > > > > not
> > > > > > >> > > facing away from you
> > > > > > >> > > - Fixed flailing at the low end of the cloak meter when the
> > > > player
> > > > > > gets
> > > > > > >> > > uncloaked automatically
> > > > > > >> > > - Fixed texture detail level setting "Very high" not being
> > > > > preserved
> > > > > > >> > > - Improved various error messages, and added links to
> > > > steampowered
> > > > > > >> > > support pages
> > > > > > >> > > - Fixed scoring problem where destroying a buildable added a
> > > > > phantom
> > > > > > >> > > point, not attributed to any scoring bucket but still
> > included
> > > > in
> > > > > > total
> > > > > > >> > > score
> > > > > > >> > > - Fixed honeypot server problems
> > > > > > >> > > - Fixed a rare crash caused by a medigun losing its owner
> > > > > > >> > > - Fixed an exploit that allowed disconnected medics to
> > > continue
> > > > > > >> > > ubercharging their target until they timed out
> > > > > > >> > > - TeamMenu now disables the spectate button if
> > > > mp_allowspectators
> > > > > is
> > > > > > >> > > zero
> > > > > > >> > > - Added a missing "cannot_be_spectator" localization string
> > > > > > >> > > - Re-added class count numbers above class buttons for
> > > non-zero
> > > > > > classes,
> > > > > > >> > > in addition to the class images
> > > > > > >> > > - Removed prefixes (tc_, ctf_, etc.) from map names in
> > various
> > > > > > places
> > > > > > >> > > where they're printed
> > > > > > >> > > - Fixed some edge cases where grenades could go through
> > player
> > > > or
> > > > > > >> > > buildings
> > > > > > >> > > - Fixed rocket/grenade explosions being able to impart
> > damage
> > > > > > through
> > > > > > >> > > thin ceilings
> > > > > > >> > > - The Engineer's "build X" commands will now behave properly
> > > > when
> > > > > > bound
> > > > > > >> > > directly to keys
> > > > > > >> > >
> > > > > > >> > > Jason
> > > > > > >> > >
> > > > > > >> > >
> > > > > > >> > > _______________________________________________
> > > > > > >> > > hlds_announce mailing list
> > > > > > >> > > [email protected]
> > > > > > >> > >
> > http://list.valvesoftware.com/mailman/listinfo/hlds_announce
> > > > > > >> > >
> > > > > > >> > >
> > > > > > >> > > _______________________________________________
> > > > > > >> > > To unsubscribe, edit your list preferences, or view the list
> > > > > > archives,
> > > > > > >> > please visit:
> > > > > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > >> >
> > > > > > >> >
> > > _________________________________________________________________
> > > > > > >> > Hotmail? has ever-growing storage! Don?t worry about storage
> > > > limits.
> > > > > > >> >
> > > > > > >> >
> > > > > >
> > > > >
> > > >
> > >
> > 
> http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009
> > > > > > >> > _______________________________________________
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>End of hlds Digest, Vol 17, Issue 49
>************************************



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