Make that 3 or 4 :)

msleeper - we've had our differences in the past, so I hope you take this in a 
kind, tender way :)

The only way valve will prioritize a bug is when enough people complain about 
it. A bunch of us screamed bloody murder about that bug in TF2 - and with good 
reason. It wiped out entire servers of up to 32 players in one fell swoop. Our 
screaming got RESULTS while an astute minority (of which you were included) 
thought we were "stupid" for screaming about it in the first place. The 
complaining collectively gave us 2 solutions - one in the form of a SM plugin, 
and later one in the form of an official fix.

Personally - I don't give a rat's posterior about L4D - It's Gauntlet with some 
polish (and a lot fewer quarters). But that doesn't mean you should trivialize 
a bug that wipes out all connections from a server. 

It's a SHOW STOPPING BUG that *NEEDS* to be fixed. There is absolutely nothing 
positive that can come from flinging sarcasm at those who identify a profound 
weakness in a product. What needs to happen in this case is the same thing that 
happened with TF2 - a fix of ANY sort. 

I'll now step down from my soapbox. But for those of you who are affected by 
this bug? Bitch on. 

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of msleeper
Sent: Tuesday, July 21, 2009 9:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

The only consistent attribute of this bug is the same 2 or 3 people who
keep bringing it up.


On Tue, 2009-07-21 at 20:40 -0400, 1nsane wrote:
> Therefor the bug clearly does not exist.
> 
> On Tue, Jul 21, 2009 at 8:31 PM, <[email protected]> wrote:
> 
> > That doesn't happen to me...
> >
> > ----- Original Message -----
> > From: "Midnight" <[email protected]>
> > To: "Half-Life dedicated Win32 server mailing list" <
> > [email protected]>
> > Sent: Tuesday, July 21, 2009 5:10:27 PM GMT -05:00 US/Canada Eastern
> > Subject: Re: [hlds] Left 4 Dead Update Available
> >
> > Except that they haven't fixed the timeout on map change bug.
> >
> >
> >
> > Saul Rennison wrote:
> > > Yay for fixing VPK! You do read the mailing list :D
> > >
> > > Nice update as usual Jason, keep up the good work Valve!
> > >
> > > Thanks,
> > > - Saul.
> > >
> > >
> > > 2009/7/21 Jason Ruymen <[email protected]>
> > >
> > >
> > >> An optional update for Left 4 Dead is now available. Please run
> > >> hldsupdatetool to receive it. The specific changes include:
> > >>
> > >> - Lobbies and games you've recently joined and left will be ignored for
> > two
> > >> minutes. This will prevent a player from ending up in the same lobby or
> > >> game when quickly searching for another.
> > >> - Restored Find a Game Lobby/Find a Game in Progress to the Create Lobby
> > >> screen available from the Lobby Browser.
> > >> - Updated localization text.
> > >> - Fixed an issue where VPK.EXE would not extract all files.
> > >>
> > >> Jason
> > >>
> > >>
> > >> _______________________________________________
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> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > > _______________________________________________
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> > >
> > >
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