I am having an issue trying to launch the servers after the update.

Is anyone having the same issues when trying to launch their server?

Here is the output from launching:

f7l...@sc-001:~/testing$ sh launch.sh
Starting server...
Missing Class Class Editor.TransBuffer
Browse:
KF-BioticsLab.rom?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome=69.61.74.134
Failed to load 'KF_AK47Snd': Can't find file for package 'KF_AK47Snd'
Failed to load 'KFMod': Can't find file for package 'KF_AK47Snd'
Failed to load 'KF-BioticsLab.rom': Can't find file for package 'KF_AK47Snd'
Failed to load 'Level None.MyLevel': Can't find file for package
'KF_AK47Snd'
Failed to enter
KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome=
69.61.74.134: Can't find file for package 'KF_AK47Snd'
Executing UObject::StaticShutdownAfterError
Failed to enter
KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome=
69.61.74.134: Can't find file for package 'KF_AK47Snd'

History:

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 37 MByte 582 KByte 949 Bytes from HD took
0.432538 seconds (0.101169 reading, 0.331369 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down


On Thu, Aug 20, 2009 at 2:19 PM, Dayle Flowers <
[email protected]> wrote:

> A required update for Killing Floor has been released for both Windows
> and Linux dedicated servers. All dedicated servers must be updated to be
> compatible with the client version now on Steam (and to show in the
> server browser). This update includes the following fixes and
> improvements.
>
> Additions:
>  - Added 2 new Weapons: AK47 and Katana.
>  - Added new Map: KF-Foundry.
>  - Added smoke to the Scrake's Chainsaw.
>  - Added "On Fire" animations to all Specimens.
>  - Adjusted the spawning of the Patriarch boss character to prevent cases
> where the boss was spawning too close to players.
>  - Adjusted Bullpup's firing sound to have more bass.
>  - Adjusted "Crisp up" settings for some of the Specimens when on Fire.
>  - Updated the flashlight to look and act in a more realistic fashion.
>  - Updated Mutator and Map White Lists(see Killing Floor forums at
> forums.tripwireinteractive.com for more details)
>
> Fixes:
>  - Fixed Scrake's head glowing when decapitated.
>  - Fixed "The Long War", "The Hard War", and "The Completely Suicidal War"
> achievements not unlocking.
>  - Fixed known exploits on KF-Farm, KF-Manor, KF-Offices, and
> KF-WestLondon.
>
>
> --
> Thanks,
> Dayle Flowers
> Senior Programmer
> Tripwire Interactive, LLC.
>
>
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