I am having an issue trying to launch the servers after the update. Is anyone having the same issues when trying to launch their server?
Here is the output from launching: f7l...@sc-001:~/testing$ sh launch.sh Starting server... Missing Class Class Editor.TransBuffer Browse: KF-BioticsLab.rom?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome=69.61.74.134 Failed to load 'KF_AK47Snd': Can't find file for package 'KF_AK47Snd' Failed to load 'KFMod': Can't find file for package 'KF_AK47Snd' Failed to load 'KF-BioticsLab.rom': Can't find file for package 'KF_AK47Snd' Failed to load 'Level None.MyLevel': Can't find file for package 'KF_AK47Snd' Failed to enter KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome= 69.61.74.134: Can't find file for package 'KF_AK47Snd' Executing UObject::StaticShutdownAfterError Failed to enter KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome= 69.61.74.134: Can't find file for package 'KF_AK47Snd' History: Exiting due to error Exiting. FileManager: Reading 0 GByte 37 MByte 582 KByte 949 Bytes from HD took 0.432538 seconds (0.101169 reading, 0.331369 seeking). FileManager: 0.000000 seconds spent with misc. duties Name subsystem shut down On Thu, Aug 20, 2009 at 2:19 PM, Dayle Flowers < [email protected]> wrote: > A required update for Killing Floor has been released for both Windows > and Linux dedicated servers. All dedicated servers must be updated to be > compatible with the client version now on Steam (and to show in the > server browser). This update includes the following fixes and > improvements. > > Additions: > - Added 2 new Weapons: AK47 and Katana. > - Added new Map: KF-Foundry. > - Added smoke to the Scrake's Chainsaw. > - Added "On Fire" animations to all Specimens. > - Adjusted the spawning of the Patriarch boss character to prevent cases > where the boss was spawning too close to players. > - Adjusted Bullpup's firing sound to have more bass. > - Adjusted "Crisp up" settings for some of the Specimens when on Fire. > - Updated the flashlight to look and act in a more realistic fashion. > - Updated Mutator and Map White Lists(see Killing Floor forums at > forums.tripwireinteractive.com for more details) > > Fixes: > - Fixed Scrake's head glowing when decapitated. > - Fixed "The Long War", "The Hard War", and "The Completely Suicidal War" > achievements not unlocking. > - Fixed known exploits on KF-Farm, KF-Manor, KF-Offices, and > KF-WestLondon. > > > -- > Thanks, > Dayle Flowers > Senior Programmer > Tripwire Interactive, LLC. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

