This is why A2S_INFO requires a challenge :|

Thanks,
- Saul.


2009/9/5 Matt Stanton <[email protected]>

> If these attacks are coming from ips that are outside of the range of
> your standard users' network range, then it's possible you could filter
> out requests from unallocated ip blocks and ip blocks from areas of the
> internet that are gnerally too far away to have decent latency on your
> server.  Unfortunately, this would mean building a database of ip blocks
> that are allocated to networks that are within a reasonable distance of
> your server's network and checking every A2S_INFO packet that comes in
> against this database, which would likely eat a decent amount of CPU.
>
> Nephyrin Zey wrote:
> > The bandwidth involved in this attack is tiny. The issue is srcds chokes
> > on large numbers of A2S_INFO packets, its not the traffic that's doing
> > machines in. I'd reckon a single residential connection could take down
> > a server this way. Once you fix the srcds issue, the problem stops. I
> > have a daemon that intercepts server queries and handles them itself.
> > It's currently handling this attacker hammering on two servers without
> > breaking 1% CPU or making a single-pixel dent in my bandwidth graphs,
> > and my tf2 servers continue to run just fine.
> >
> > And if you actually examine the attack, it's very obviously a single
> > source with spoofed IPs. I rather doubt someone has a million-strong
> > botnet containing nearly 30% unallocated IP ranges, that all happen to
> > have the same exact path length.
> >
> > - Neph
> >
> > On 09/05/2009 12:50 PM, [email protected] wrote:
> >
> >> This... actually isn't a bad idea.  It's a pain to implement, though,
> for a
> >> couple of reasons.
> >>
> >> First, the assumption by most on this thread is that it's a single guy
> >> operating from a single (or just a handful) of computers.  They further
> >> assume that he's forging the source IP addresses so the requests look
> like
> >> they're coming from many many different machines.  If this is true,
> there's
> >> no way to trace or block him based upon the information included in the
> >> packets he's creating.  I think this assumption is wrong, as I'll
> explain
> >> below.
> >>
> >> Second, if this assumption is incorrect you need to find a way to
> identify
> >> each and every source and block them one at a time.  Netblocks are at
> best a
> >> crude measure which risks blocking many legitimate clients.  Such a
> process
> >> needs to be automated as much as possible or it's not effective.
> >>
> >> Now, why do I think that this is probably not coming from just a handful
> of
> >> sources?  Simple.  DDoS stands for Distributed Denial of Service, after
> >> all.  Botnets are reaching incredible proportions.  It's easy to rent as
> >> many as a quarter million compromised machines if you want to and you
> have
> >> the cash.
> >>
> >> Too cheap or too poor to rent someone else's network of infected PCs?
>  No
> >> problem.  Tools exist to build new malware and they're easy to come by
> if
> >> you're willing to start looking in the right places.  All you have to do
> is
> >> build your bot code and figure out a way to get it loaded on 5,000,
> 10,000,
> >> or more PCs.  After that, DDoS to your heart's content.  Script kiddies
> do
> >> this _all_ _the_ _time_.
> >>
> >> So, when under attack your choices are:
> >>
> >> *  Wait it out.
> >>
> >> *  Work with your vendor to figure out a way block the attack in the
> first
> >> place.  (Valve, obviously, in this case.)
> >>
> >> *  Automate the process of identifying sources and filtering them out.
> >>
> >> *  Cry a lot.
> >>
> >> Generally, I settle for a combination of the first and second options.
>  If
> >> an attack gets bad enough, I work with my local ISP to implement the
> third.
> >> (My server is co-located in their datacenter and they're really good
> guys to
> >> work with.)  Generally, some combination of tcpwrapper, netfilter, and
> >> iptables will do the job on my Linux server.  Sometimes we find it
> easier to
> >> just block it at one of their routers so they don't have to deal with
> the
> >> traffic on their network.
> >>
> >> Every now and again, I find myself following the fourth option until I
> >> figure out what's going on and fall back on some combination of the
> first
> >> three options.  :-)
> >>
> >> HTH.
> >>
> >> =JpS=SgtRock
> >>
> >>
> >
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>
>
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