ill add to that too.

On Sat, Sep 5, 2009 at 5:32 PM, Kenny Loggins <[email protected]>wrote:

> I'm willing to pay someone to write a windows version of a query proxy.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Saul Rennison
> Sent: Saturday, September 05, 2009 4:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 DDOS AS2_INFO attack
>
> This is why A2S_INFO requires a challenge :|
>
> Thanks,
> - Saul.
>
>
> 2009/9/5 Matt Stanton <[email protected]>
>
> > If these attacks are coming from ips that are outside of the range of
> > your standard users' network range, then it's possible you could filter
> > out requests from unallocated ip blocks and ip blocks from areas of the
> > internet that are gnerally too far away to have decent latency on your
> > server.  Unfortunately, this would mean building a database of ip blocks
> > that are allocated to networks that are within a reasonable distance of
> > your server's network and checking every A2S_INFO packet that comes in
> > against this database, which would likely eat a decent amount of CPU.
> >
> > Nephyrin Zey wrote:
> > > The bandwidth involved in this attack is tiny. The issue is srcds
> chokes
> > > on large numbers of A2S_INFO packets, its not the traffic that's doing
> > > machines in. I'd reckon a single residential connection could take down
> > > a server this way. Once you fix the srcds issue, the problem stops. I
> > > have a daemon that intercepts server queries and handles them itself.
> > > It's currently handling this attacker hammering on two servers without
> > > breaking 1% CPU or making a single-pixel dent in my bandwidth graphs,
> > > and my tf2 servers continue to run just fine.
> > >
> > > And if you actually examine the attack, it's very obviously a single
> > > source with spoofed IPs. I rather doubt someone has a million-strong
> > > botnet containing nearly 30% unallocated IP ranges, that all happen to
> > > have the same exact path length.
> > >
> > > - Neph
> > >
> > > On 09/05/2009 12:50 PM, [email protected] wrote:
> > >
> > >> This... actually isn't a bad idea.  It's a pain to implement, though,
> > for a
> > >> couple of reasons.
> > >>
> > >> First, the assumption by most on this thread is that it's a single guy
> > >> operating from a single (or just a handful) of computers.  They
> further
> > >> assume that he's forging the source IP addresses so the requests look
> > like
> > >> they're coming from many many different machines.  If this is true,
> > there's
> > >> no way to trace or block him based upon the information included in
> the
> > >> packets he's creating.  I think this assumption is wrong, as I'll
> > explain
> > >> below.
> > >>
> > >> Second, if this assumption is incorrect you need to find a way to
> > identify
> > >> each and every source and block them one at a time.  Netblocks are at
> > best a
> > >> crude measure which risks blocking many legitimate clients.  Such a
> > process
> > >> needs to be automated as much as possible or it's not effective.
> > >>
> > >> Now, why do I think that this is probably not coming from just a
> handful
> > of
> > >> sources?  Simple.  DDoS stands for Distributed Denial of Service,
> after
> > >> all.  Botnets are reaching incredible proportions.  It's easy to rent
> as
> > >> many as a quarter million compromised machines if you want to and you
> > have
> > >> the cash.
> > >>
> > >> Too cheap or too poor to rent someone else's network of infected PCs?
> >  No
> > >> problem.  Tools exist to build new malware and they're easy to come by
> > if
> > >> you're willing to start looking in the right places.  All you have to
> do
> > is
> > >> build your bot code and figure out a way to get it loaded on 5,000,
> > 10,000,
> > >> or more PCs.  After that, DDoS to your heart's content.  Script
> kiddies
> > do
> > >> this _all_ _the_ _time_.
> > >>
> > >> So, when under attack your choices are:
> > >>
> > >> *  Wait it out.
> > >>
> > >> *  Work with your vendor to figure out a way block the attack in the
> > first
> > >> place.  (Valve, obviously, in this case.)
> > >>
> > >> *  Automate the process of identifying sources and filtering them out.
> > >>
> > >> *  Cry a lot.
> > >>
> > >> Generally, I settle for a combination of the first and second options.
> >  If
> > >> an attack gets bad enough, I work with my local ISP to implement the
> > third.
> > >> (My server is co-located in their datacenter and they're really good
> > guys to
> > >> work with.)  Generally, some combination of tcpwrapper, netfilter, and
> > >> iptables will do the job on my Linux server.  Sometimes we find it
> > easier to
> > >> just block it at one of their routers so they don't have to deal with
> > the
> > >> traffic on their network.
> > >>
> > >> Every now and again, I find myself following the fourth option until I
> > >> figure out what's going on and fall back on some combination of the
> > first
> > >> three options.  :-)
> > >>
> > >> HTH.
> > >>
> > >> =JpS=SgtRock
> > >>
> > >>
> > >
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> >
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