Nor would I. There is no interface setup to do the hooks SourceMod wants, so
they do it by hooking directly in to code (which changes when an update is
released).

Either live with it (and learn to wait for SM updates) or ditch SourceMod.

- Andrew 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Saul Rennison
Sent: Wednesday, 16 September 2009 8:32 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

To be honest VALVe don't give a shit if they modify a structure then  
don't tell people, they aren't obliged to do so. Frankly if I were  
VALVe I probably couldn't be bothered. The SM team figured it out in a  
matter of hours anyway, you just weren't using the SVN release.

Thanks,
- Saul.

On 15 Sep 2009, at 23:24, Michael Krasnow <[email protected]> wrote:

> uh ohh
>
> if you break Sourcemod again im goin to kill someone....
>
> On Tue, Sep 15, 2009 at 6:17 PM, Saul Rennison <[email protected] 
> >wrote:
>
>> YIPPEE
>>
>> Thanks,
>> - Saul.
>>
>> On 15 Sep 2009, at 23:13, Jason Ruymen <[email protected]>  
>> wrote:
>>
>>> A required update for TF 2 is on the way.  It should be live within
>>> the hour.
>>>
>>> Jason
>>>
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