Stop sending me this crap please. You send it every five minutes. Stop. Now.
----- Original Message ----- 
From: <[email protected]>
To: <[email protected]>
Sent: Thursday, September 24, 2009 12:00 PM
Subject: hlds Digest, Vol 19, Issue 71


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> Today's Topics:
>
>   1. Re: Server not being listed in the master server browser
>      (Kyle Sanderson)
>   2. Re: L4D Round Ending Exploit (Maximilian L.)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 23 Sep 2009 16:35:30 -0700
> From: Kyle Sanderson <[email protected]>
> Subject: Re: [hlds] Server not being listed in the master server
> browser
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>
> Message-ID:
> <[email protected]>
> Content-Type: text/plain; charset=UTF-8
>
> Oh sorry, I'm 207.6.58.xx (I'm in Vancouver, British Columbia, Canada).
>
> Kyle.
> On Wed, Sep 23, 2009 at 4:00 PM, Spencer 'voogru' MacDonald <
> [email protected]> wrote:
>
>> I meant the ip address of your own internet connection.
>>
>> Ie, go to revealip.com
>>
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Kyle Sanderson
>> Sent: Wednesday, September 23, 2009 6:42 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Server not being listed in the master server browser
>>
>> Do you mean inside my network Voogru? I have one more ip going up from
>> that.
>> Would it be in my best interest to grab a 69.xxx.xxx.xxx block and use
>> that?
>> Ook can see my server after he gets a list of 21291 IPs he can find me 
>> (I'm
>> assuming I was added around the 18000 mark.)
>>
>> Kyle.
>>
>> On Tue, Sep 22, 2009 at 11:54 PM, Spencer 'voogru' MacDonald <
>> [email protected]> wrote:
>>
>> > What is your local IP address?
>> >
>> > The IP of your server is high up there, if you're in the US, it may 
>> > take
>> a
>> > while before servers with the 200+ octet get sent to you. Valve's 
>> > master
>> > server uses the octets of the IP as a crappy version of GeoIP. They 
>> > sent
>> > you
>> > servers closest to your own octet first.
>> >
>> > I'd really wish they would go ahead and just throw up a copy of GeoIP
>> > country and send you servers from your own country first and be done 
>> > with
>> > it
>> > :P
>> >
>> > - voogru.
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> >  [mailto:[email protected]] On Behalf Of Ook
>> > Sent: Wednesday, September 23, 2009 2:31 AM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Server not being listed in the master server 
>> > browser
>> >
>> > I'm using a WRT54G v2 or v3, running tomato also. I love it. Alchemy 
>> > and
>> > Talisman caused me all kinds of problems. I switched to Tomato, and
>> > surprise
>> >
>> > surprise all of my ftp problems went away. Stable, fast, does what I 
>> > need
>> > and then some. AND...with this router, running the same firmware you 
>> > are
>> > running, I see you (along with 21290 other CS servers) on the Steam
>> > Internet
>> >
>> > tab.
>> >
>> > /shameless plug for tomato firmware :-)
>> >
>> > I'm in a little white trash town about a half hour south of Salem,
>> Oregon,
>> > about 10 miles off of I-5. ISP is Centel. They have an office about 5
>> > blocks
>> >
>> > from my place, and I have a 10mbps/768kbps DSL line that never hiccups.
>> >
>> > I made sure my filters were all off, Game set to Counter-Strike: 
>> > Source,
>> > refresh all. Loads dog slow. Go eat dinner. Come back. 21291 servers
>> > loaded.
>> >
>> > Scroll way down. And there you are, Zombie Mod v2 :: PlagueFest.com ::
>> > Unlimited Ammo - FastDL. You ping at about 60 or so.
>> >
>> > It takes a few minutes for all of the servers to load, but when they
>> finish
>> > loading, I see you no problem.
>> >
>> >
>> >
>> > ----- Original Message -----
>> > From: "Kyle Sanderson" <[email protected]>
>> > To: "Half-Life dedicated Win32 server mailing list"
>> > <[email protected]>
>> > Sent: Tuesday, September 22, 2009 7:54 PM
>> > Subject: Re: [hlds] Server not being listed in the master server 
>> > browser
>> >
>> >
>> > > Really? Where are you Ook? No one can find it in North America via 
>> > > the
>> > > internet tab (Atleast from what I've found, I can't find it either 
>> > > and
>> I
>> > > really don't think it's my router (WRT54GL running Tomato).)
>> > >
>> > > Kyle.
>> > >
>> > > On Tue, Sep 22, 2009 at 7:32 PM, k e <[email protected]> wrote:
>> > >
>> > >> It's showing up bro, at least here:
>> > >> http://www.game-monitor.com/search.php?search=216.245.195.2:27015
>> > >>
>> > >> On Tue, Sep 22, 2009 at 6:52 PM, Kyle Sanderson 
>> > >> <[email protected]>
>> > >> wrote:
>> > >>
>> > >> > Alright, just a bit more information as I left quite a bit out
>> > (Sorry!)
>> > >> >
>> > >> > I'm hosted with http://www.limelightnetworks.com/, as far as I 
>> > >> > know
>> > >> *All*
>> > >> > of
>> > >> > my ports are open as I have 0 rules in IPtables right now. Also, 
>> > >> > my
>> > >> server
>> > >> > does not show up on the GameTiger site (So I'm assuming that does
>> mean
>> > >> > something is wrong.) My server output goes way too fast (No human
>> > being
>> > >> > could read it via Putty) as I'm unsure how to start logging on a
>> > >> > screen.
>> > >> > (For instance, screen +x ZombieMod is how I view my server 
>> > >> > output.)
>> > >> >
>> > >> > My Startup Line:
>> > >> > screen -A -m -d -S ZombieMod ./srcds_run -game cstrike +ip
>> > >> > 216.245.195.2
>> > >> > -port 27015 -maxplayers 64 +exec server.cfg +map
>> > >> > zm_moonlight_v2 -secure
>> > >> > -tickrate 66 -pidfile zombie.pid -autoupdate
>> > >> > (That is the actual ServerIP and Port)
>> > >> >
>> > >> > Kyle.
>> > >> >
>> > >> > On Tue, Sep 22, 2009 at 9:10 AM, Mike Vail <
>> [email protected]>
>> > >> > wrote:
>> > >> >
>> > >> > > I have always used Gametiger.com to see if my servers are
>> reporting
>> > >> > > properly. If they appear in their list, then I believe they are
>> > >> reporting
>> > >> > > as
>> > >> > > they should be. Here's the address to confirm it's an issue on
>> your
>> > >> > > end
>> > >> > and
>> > >> > > not something with STEAM or something else outside your control:
>> > >> > > http://www.gametiger.net/search?address=
>> > >> > >
>> > >> > > Enter your IP and port and see if it comes up for you. If it's 
>> > >> > > not
>> > >> there,
>> > >> > > it's not reporting.
>> > >> > >
>> > >> > > Here's a thread on the SRCDS forums that may be helpful to you:
>> > >> > > http://forums.srcds.com/viewtopic/3571 It contains several
>> possible
>> > >> > > solutions for your problem, and it's a great resource for other
>> > >> > > SOURCE
>> > >> > > dedicated game server issues.
>> > >> > >
>> > >> > > Good luck
>> > >> > > Mike
>> > >> > >
>> > >> > >
>> > >> > >
>> > >> > > -----Original Message-----
>> > >> > > From: [email protected]
>> > >> > > [mailto:[email protected]] On Behalf Of Tony
>> > Paloma
>> > >> > > Sent: Tuesday, September 22, 2009 8:52 AM
>> > >> > > To: 'Half-Life dedicated Win32 server mailing list'
>> > >> > > Subject: Re: [hlds] Server not being listed in the master server
>> > >> browser
>> > >> > >
>> > >> > > It's possible you and your admins aren't seeing the entire list. 
>> > >> > > A
>> > >> > > lot
>> > >> of
>> > >> > > home routers/modems will barf after a few hundred.
>> > >> > >
>> > >> > > The master server returns servers based on IP address. For 
>> > >> > > example
>> > if
>> > >> > your
>> > >> > > ip is 74.x.x.x, you will see 74.x.x.x servers first and then 73
>> and
>> > >> > > 75,
>> > >> > > etc.
>> > >> > >
>> > >> > > -----Original Message-----
>> > >> > > From: [email protected]
>> > >> > > [mailto:[email protected]] On Behalf Of Kyle
>> > >> Sanderson
>> > >> > > Sent: Monday, September 21, 2009 8:41 PM
>> > >> > > To: Half-Life dedicated Win32 server mailing list
>> > >> > > Subject: Re: [hlds] Server not being listed in the master server
>> > >> browser
>> > >> > >
>> > >> > > Sorry! Counter-Strike: Source, it's a ZombieMod server.
>> > >> > >
>> > >> > > If anyone wants the IP I'll give it to you off list.
>> > >> > > Kyle.
>> > >> > >
>> > >> > > On Mon, Sep 21, 2009 at 8:35 PM, Tony Paloma <
>> > [email protected]
>> > >> > > >wrote:
>> > >> > >
>> > >> > > > What game?
>> > >> > > >
>> > >> > > > -----Original Message-----
>> > >> > > > From: [email protected]
>> > >> > > > [mailto:[email protected]] On Behalf Of Kyle
>> > >> > > > Sanderson
>> > >> > > > Sent: Monday, September 21, 2009 8:26 PM
>> > >> > > > To: Half-Life dedicated Win32 server mailing list; Half-Life
>> > >> dedicated
>> > >> > > > Linux server mailing list
>> > >> > > > Subject: [hlds] Server not being listed in the master server
>> > >> > > > browser
>> > >> > > >
>> > >> > > > Alright, I help run a server and I cannot seem to find it via
>> the
>> > >> > > > Master Server list. My operating System is CentOS 5.2, ever
>> since
>> > >> > > > we
>> > >> > > > switched
>> > >> > > from
>> > >> > > > a GSP to a box I have yet to find this server in there. Any
>> ideas
>> > >> > > > on
>> > >> > > > what could be causing it? is there something that I need to do
>> to
>> > >> > > > get
>> > >> > > > it added to the list?
>> > >> > > >
>> > >> > > >
>> > >> > > > I know this issue has become quite uncommon, however I've 
>> > >> > > > tried
>> > >> > > > everything from opening all my ports to disabling iptables all
>> > >> > > > together. I just can't seem to find it on the Master server 
>> > >> > > > list
>> > >> along
>> > >> > > > with 10other admins who live in various places around the 
>> > >> > > > United
>> > >> > > > States and Canada.
>> > >> > > > Kyle.
>> > >> > > > _______________________________________________
>> > >> > > > To unsubscribe, edit your list preferences, or view the list
>> > >> archives,
>> > >> > > > please visit:
>> > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >> > > > _______________________________________________
>> > >> > > > To unsubscribe, edit your list preferences, or view the list
>> > >> archives,
>> > >> > > > please visit:
>> > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >> > > >
>> > >> > > _______________________________________________
>> > >> > > To unsubscribe, edit your list preferences, or view the list
>> > >> > > archives,
>> > >> > > please visit:
>> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >> > > _______________________________________________
>> > >> > > To unsubscribe, edit your list preferences, or view the list
>> > >> > > archives,
>> > >> > > please visit:
>> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >> > >
>> > >> > >
>> > >> > > _______________________________________________
>> > >> > > To unsubscribe, edit your list preferences, or view the list
>> > >> > > archives,
>> > >> > > please visit:
>> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >> > >
>> > >> > _______________________________________________
>> > >> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > >> > please visit:
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>> > >> >
>> > >> _______________________________________________
>> > >> To unsubscribe, edit your list preferences, or view the list 
>> > >> archives,
>> > >> please visit:
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>> > >>
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>> > > archives,
>> > > please visit:
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>> >
>> >
>> > _______________________________________________
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>> >
>> >
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>> >
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>
>
> ------------------------------
>
> Message: 2
> Date: Thu, 24 Sep 2009 02:04:07 +0200
> From: "Maximilian L." <[email protected]>
> Subject: Re: [hlds] L4D Round Ending Exploit
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> try https://forums.alliedmods.net/showthread.php?t=93934
> also, if you know the exploit variables you might also have a look at
> this http://forums.alliedmods.net/showthread.php?p=648834
>
>> Throw up a plugin that logs all client commands and watch what commands
>> people run.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Sean
>> Sent: Wednesday, September 23, 2009 1:55 PM
>> To: [email protected]
>> Subject: [hlds] L4D Round Ending Exploit
>>
>> Hi All,
>>
>> Last night I was playing some L4D on my rented server.  My team played
>> survivors second and everything was going as normal until we were 90% of
>> the way through the level and the round ended. We received a score as if
>> we'd made it to the saferoom while we were still running through the
>> level. We thought that was a little odd but kept playing.  Next time we
>> played survivors the round ended about 20% into the map. We thought
>> something might be up with the server so we started a new lobby and
>> rebooted the server.  Two of the guys who'd been on the server
>> (obviously friends) joined the new lobby. When we started playing again
>> we had more of the same trouble only this time we barely got out of the
>> saferoom before the round ended. At this point it was getting pretty
>> apparent there was some exploiting going on so I kicked and banned the
>> two guys who'd played with us both times and lo-and-behold the problems
>> stopped.
>>
>> I've done some internet searching today and found that this is a known
>> exploit that has to do with changing some cvars and it has affected TF2
>> in the past as well.  What I haven't found is a fix to prevent this from
>> happening.  Does anyone know of an available fix?
>>
>> Thanks in advance!
>> Sean (Stryfe)
>>
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>>
>> _______________________________________________
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>>
>> __________ Information from ESET NOD32 Antivirus, version of virus 
>> signature database 4451 (20090923) __________
>>
>> The message was checked by ESET NOD32 Antivirus.
>>
>> http://www.eset.com
>>
>>
>>
>>
>>
>
>
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>
>
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> End of hlds Digest, Vol 19, Issue 71
> ************************************
> 


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