Hi everyone, I am running a hand full of L4D and L4D2 servers on my Windows Server 2008 system. Since several weeks now my L4D(main)-folder is filling over and over with dumpfiles (*.mdmp). I also check every day my system logs for service crashes (like game server instances) and there are only some few per week. This means that not every dump file is caused by a crash. So I tried to deal with the problem.
So far what I know: - Every time either when starting the game service or when the L4D instance exits from hibernation (a player connects) a dump file is created. - The server console prints the following suspicious message: *steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060)* #Console initialized. #Unable to remove e:\valve\left4dead\l4d\left4dead\addonlist.txt! #Game.dll loaded for "L4D - Co-op - Normal" Server is hibernating Queuing heartbeat send to legacy master server. ... ... steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060) Queuing heartbeat send to steam master server updater. ... ... steamservice.cpp (229) : Assertion Failed: BOpenService failed (1060) VAC secure mode is activated. ... ... The same output if the server instance exits from hibernation. I found some other forum threads but without any solutions. http://forums.srcds.com/viewpost/78598 Well I have no crashes and since today the dump files are getting deleted by my scheduled admin script which runs anyway. But I think it would be cleaner and better if there were no dump files and assertions in the first place. :) Can anyone help me? Thank you. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

