I have an auto restarter (serverdoc). I don't use it to auto restart because 
I get heavy traffic when I do have traffic. I'll have to look for said 
plugin - restart when empty should work. Kludgey, a fix from valve would be 
a better solution but I'm not holding my breath...


----- Original Message ----- 
From: "Michael Krasnow" <[email protected]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Friday, December 04, 2009 11:14 AM
Subject: Re: [hlds] L4D - no traffic after a day or so of heavy usage.


>i believe there is a plugin that shutsdown the server when there are 0
> people on the server for an amount of time you specify,
>
> you just need to have an auto restarter
>
> On Fri, Dec 4, 2009 at 1:42 PM, Ook <[email protected]> wrote:
>
>> So to continue this topic - what can I do, other then restart my server
>> every 24 hours, to keep it from dying after a day or so? I start the
>> server,
>> I have heavy traffic for a day, sometimes more, sometimes less. And then 
>> no
>> traffic at all. This is what I see in the console: Notice the date of the
>> last message. I tried heartbeat in the console, but that didn't do
>> anything.
>> I can join the server manually and it works fine, and it seems to still 
>> be
>> available via my steamgroup. IOW the server is still working, but no can
>> find it anymore unless they are in my steamgroup.
>>
>> L 12/01/2009 - 14:08:53: Preventing spawning
>> Connection to Steam servers lost.
>>   VAC secure mode is activated.
>> Connection to Steam servers lost.
>>   VAC secure mode is activated.
>> heartbeat
>> Queuing heartbeat send to steam master server updater.
>> status
>> hostname: Ooks Steaming Pile of Crap
>> version : 1.0.1.6 4023 secure  (unknown)
>> udp/ip  : 10.0.0.12:27016 [ public 72.160.68.171:27016 ]
>> os      : Windows Dedicated
>> map     : l4d_stadium1_apartment
>> players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)
>>
>> # userid name uniqueid connected ping loss state rate adr
>> #end
>>
>>
>>
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