not true in l4d2 tho, it detects both your public and private ip which i
suspect they will expand to the other engines

On Thu, Dec 10, 2009 at 8:21 PM, Matthew Gottlieb <
[email protected]> wrote:

> You need to use no IP line or your internal IP.
>
> On Thu, Dec 10, 2009 at 2:20 PM, Jerod Bennett <[email protected]> wrote:
> > Doing that causes the server initialization to fail, as it can't bind to
> the external ip because it doesn't exist on the server.
> >
> > On Dec 10, 2009, at 12:16 PM, Andrew Leach (luaduck) wrote:
> >
> >> Command line option: +ip x.x.x.x (could be -ip)
> >>
> >> Your server won't show up on the Master Server list if you're viewing it
> >> from the same IP because Gabe knows that you're trying to cause an
> >> infinite loop.
> >>
> >> On 10/12/2009 20:10, Jerod Bennett wrote:
> >>> Hey gang,
> >>>
> >>> I'm sure this has been asked before, but googling just isn't helping me
> out.
> >>>
> >>> I have a new TF2 server up.  You can see that it is available via this
> link.
> >>>
> >>> http://www.game-monitor.com/search.php?search=jerry
> >>>
> >>> However, it doesn't show up in the Steam Server List.  I'm pretty sure
> this is because the server is behind a Firewall, but I thought I'd ask for
> any tips here.
> >>>
> >>> The server has a local IP of 10.10.10.10 and an external IP of
> 70.169.247.109.  My firewall is doing a 1 to 1 IP route for this server in
> our DMZ so any traffic to that external IP is directly routed to the local
> IP.
> >>>
> >>> So is there a way for my server to inform the master servers that it is
> really on it's external IP?
> >>>
> >>> Thanks for your time.
> >>>
> >>> -Jerry
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