OMG YES! Thanks for making my day Valve!
<3 On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen <[email protected]>wrote: > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > New Content > - Added new control point map Gorge > - Added new capture the flag map Double Cross > - Added item crafting > - Added work-in-progress TF Bots for beta testing in KOTH maps (blog post > coming with more info) > - Added headshot death animations > - Added more backstab animations > > Soldier > - Added 35 new Soldier achievements > - Added 4 new Soldier items > - Added new Soldier Domination lines > > Demoman > - Added 35 new Demoman achievements > - Added 3 new Demoman items > - Added new Demoman Domination lines > > Spy > - Now pretends to be carrying the weapons & wearables of the target he's > disguised as > - Moved the Spy's camera-beard to the Misc loadout slot so he can equip it > with a hat > > Scout > - The Sandman now only stuns on a max range hit (when you hear the > cheering) > - All shorter hits now force the enemy into the thirdperson fleeing state > (also removed the damage reduction on them) > > Minor changes > - Added new options to the Multiplayer->Advanced dialog: > - Combat text, which displays damage amounts you do to enemies. > - Medic auto caller, which automatically shows you nearby friends at > low health. > - Heal target marker, which better highlights the target your > medigun is locked onto. > - Alternative Spy disguise menu, which lets you choose disguises > using just the 1-3 keys. > - Fixed being able to affect friendly pipes with airblast (they would > unstick) > - Added recharge sound to abilities with a recharge bar > - Fixed attachable wearables not staying on ragdolls > - Players no longer see the wearables that are a part of a friendly spy's > disguise, fixing various graphical glitches > - Added jiggle bones for Pyro's chicken hat > - Added 2 new game startup songs > > Community Mapmaker requests: > - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd > but never implemented) > - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3) > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

