You guys fix the Direct Hit reload animatiion?
Invisible rockets are invisible.

On Fri, Dec 18, 2009 at 8:36 PM, Don Williams <[email protected]> wrote:

> Still crashing on a vanilla.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jason Ruymen
> Sent: Friday, December 18, 2009 8:44 PM
> To: '[email protected]'; 'Half-Life dedicated Linux server
> mailing
> list'; '[email protected]'
> Subject: [hlds] Team Fortress 2 Update Available
>
> A required update to Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>
> - Fixed a client crash related to arrows
> - Fixed a server crash related to items
> - Fixed a server crash caused by the Demo taunt kill
> - Fixed a server crash caused by using the Equalizer
> - Fixed client ragdoll commands resulting in ragdolls standing around
> - Restored the missing point_teleport entity
> - Fixed stats and achievements being tracked while using sv_cheats
> - Fixed Spies being able to build dispensers
> - Fixed clients not fixing up inventory items in bad backpack positions
> - Added a new chat message when players craft an item
> - Fixed "Bloody Merry" and "Second Eye" achievements being achieved
> incorrectly
> - Updated the description of the "Bravehurt" achievement
> - Fixed Blutsauger attributes
> - Fixed the Direct Hit having an incorrect short range damage curve (now
> matches the normal Rocket Launcher curve)
> - Fixed the Spy's unlockables watches using the wrong consume/recharge
> rates
>
> Jason
>
>
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