If you are not running HiResTimer or srcdsfpsboost, then you are not 
seeing the true amount of CPU usage in task manager (assuming a windows 
server).  I kinda doubt that valve included any code to trip the windows 
high resolution timer, but if they had, you would instantly see a huge 
jump in cpu usage, since task manager would then be able to report the 
actual cpu usage of srcds.  I do not believe that a HighResTimer or 
fpsbooster service is required in Windows Server 2008+, Windows Vista, 
or 7, but Windows Server 2003 and below need to have one running to get 
true cpu stats involving srcds.

We haven't noticed a CPU usage jump from srcds since the update that 
made bandwidth usage more efficient.  The likely culprit would be that 
valve changed something that caused a plugin to get borked and use more 
CPU (this is only a wild theory, and may not even be technically 
feasible, but it's the only thing I can come up with).

Kornelijus Survila wrote:
> server specs? 10%-20% cpu usage with 8 full servers is too unrealistic
>
> -k
>
> On Sat, Dec 19, 2009 at 2:47 AM, Tyler Burban <[email protected]> wrote:
>
>   
>> Any one else noticing a higher cpu usage with the latest update? Running
>> win 2008 usualy usage was 10%-20% with 8 full severs plus 6 full killing
>> floor servers. Now with aprox 5 full tf2 server the usage sits at
>> 45%-55%. I we had to shut down our killing floor servers to stop the
>> processor from being over loaded.
>>
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