My windows servers updated fine i have 2 but my tf2 crashes are a lot more
frequent,

On Thu, Dec 24, 2009 at 11:05 AM, k e <[email protected]> wrote:

> I plan on that. My question was if anyone else is having issues. And don't
> answer me if you're going to be an asshole. Learn to read.
>
> On Thu, Dec 24, 2009 at 10:35 AM, Spencer 'voogru' MacDonald <
> [email protected]> wrote:
>
> > How about removing the plug-ins and testing, then manually adding
> plug-ins
> > one by one until they stop working.
> >
> > This isn't rocket science.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Michael
> Krasnow
> > Sent: Thursday, December 24, 2009 9:41 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] TF2 update issue
> >
> > i had to stop using KAC as i hept getting kick for spamming the sm_admin
> > command :)
> >
> > On Thu, Dec 24, 2009 at 7:29 AM, k e <[email protected]> wrote:
> >
> > > Since the latest update, the following patches do not work on our pub
> > > servers:
> > > *. Gunboats don't reduce self damage from wall jumps etc.
> > > . SR can't detonate stickies at your feet for stickyjumping*
> > > *
> > > *
> > > *If we test them on our private server, they work as they're supposed
> to.
> > > If
> > > a member creates a listen server, they work. The only difference is our
> > pub
> > > servers run beetlesmod and sourcemod. For plugins, we have a stats
> > plugin,
> > > KAC anti cheat and a rcon lock, along w/ the normal ones. Anyone else
> > > having
> > > this issue? Thanks*
> > > *
> > > *
> > > *
> > > *
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