There's also: "mp_waitingforplayers_restart" = "0" game - Set to 1 to start or restart the WaitingForPlayers period. "mp_waitingforplayers_cancel" = "0" game - Set to 1 to end the WaitingForPlayers period.
So you could write a simple addon that cancels the waitingforplayers time if x players join teams - Neph On 12/30/2009 09:43 AM, Adam Smith wrote: > The cvar is mp_waitingforplayers_time it happens to be a hidden cvar. You > can use SourceMod to set it using sm_cvar mp_waitingforplayers_time. > > On Wed, Dec 30, 2009 at 7:23 AM, In Hyuk Seo<[email protected]> wrote: > > >> I'm trying to set up valve rotation server, everything is good but the >> "waiting for players" time is too long. Is there any cvar that makes it >> shorter? >> >> I do not want to disable mp_enableroundwaittime but I feel like 28 seconds >> is too long. >> Also I've seen servers where waiting time starts from 20 seconds or so but >> GOES AWAY >> as most players join Red/Blue. >> Is this possible, or am I mistaken? >> >> I think my server takes entire 28 seconds no matter what. >> This must be really basic stuff but I could not find any info about this on >> google. >> I'd really appreciate your help. Thank you. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

