Best update in ages, thanks valve.

On Thu, Feb 4, 2010 at 9:50 AM, Michael A Fanoni <[email protected]
> wrote:

> "the hitsound update that took 2 years to come out was the best tf2
> update, and that was originally implemented in decade old games, so I
> wouldn't expect much"
>
> Nightbox wrote:
> > good update. mp_highlander seems useless except tf2lobby.
> >
> > 2010/2/4 Jason Ruymen <[email protected]>
> >
> >
> >> Required updates for Team Fortress 2 and Day of Defeat: Source are now
> >> available.  Please run hldsupdatetool to receive them.  The specific
> changes
> >> include:
> >>
> >> Engine
> >> Enabled Steam Cloud support for key bindings and custom spraypaint
> images
> >>   - Added Options->Multiplayer->Advanced option to toggle off/on:
> default
> >> is on
> >>
> >> Team Fortress 2
> >> Added new Highlander mode.
> >>   - 9 players allowed per team.
> >>   - Restricts each team to 1 of each class.
> >>   - Use mp_highlander (0/1) to toggle off/on: default is 0
> >> Added "bots" to the server's sv_tags convar if the server is running
> bots.
> >> Fixed a weapon name localization issue.
> >> Fixed the "tf_teamtalk" server convar not controlling text chat between
> >> living/dead teammates.
> >> Updated the map CTF_DoubleCross
> >>   - Fixed the map not ending correctly when using mp_timelimit.
> >>   - Changed to prevent Engineers from building on top of the shack in
> each
> >> base.
> >> Updated the map Arena_WatchTower
> >>   - Fixed a case where players could open and get stuck on the starting
> >> gates before the round start.
> >>   - Improved clipping to prevent people from getting out of the map.
> >>   - Optimized the map for better performance.
> >>
> >> Jason
> >>
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> >>
> >>
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> >
>
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