Why are you even doing this?

On Thursday, February 25, 2010, raydan <[email protected]> wrote:
> if server send "%s xxx"
>
> client console will shoe red error message "Bad format string in
> CLocalizeStringTable::ConstructString"
>
> does valve escape that?
>
> i only tested in css, may be OB, l4d, works too
>
> the following code can show you how work
> bf_write *usr_msg = usermsgs->StartMessage(SayText2,players,total,0);
> if(usr_msg)
> {
> usr_msg->WriteByte(color);
> usr_msg->WriteByte(0);
> usr_msg->WriteString("%s something");
> usermsgs->EndMessage();
> }
>
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-- 

Thanks,
 - Saul.

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