We still experience this problem about once a day on our server with no
clear solution.  1 Ghost player slot appears and always has a 'connection
time' that counts back to 12:00AM PST -- even if the ghost player does not
actually appear until 5:00PM.  There is no way to 'kick' the ghost player.

I'm not keen on fussing with SourceMod to create a workaround for this if I
don't have to.. are there still literally zero solutions available?  So far
I've heard suggestions that the problem relates to banlists, sv_region, and
crashing players on join.  There's no way that a player is logging into the
server and crashing during the join or map change processes at exactly
12:00AM every night.  Odds are even slimmer that it's a banned player doing
that every single night.

Anyone else make any headway?


> From: msleeper <mslee...@ismsleeperwrong.com>
> Subject: Re: [hlds] Ghostplayer Issue - Any solutions?
> To: Half-Life dedicated Win32 server mailing list
>        <hlds@list.valvesoftware.com>
> Message-ID: <1271888794.4228.0.ca...@svm.conepuppy.com.conepuppy.com>
> Content-Type: text/plain
>
> I use Sourcebans and I have the ghost player problem.
>
>
> Message: 2
> Date: Wed, 21 Apr 2010 18:35:30 -0400
> From: 1nsane <1nsane...@gmail.com>
> Subject: Re: [hlds] Ghostplayer Issue - Any solutions?
> To: Half-Life dedicated Win32 server mailing list
>        <hlds@list.valvesoftware.com>
> Message-ID:
>        <h2g6a7129441004211535s555099cbyfedafedd2bc97...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> There's multiple ways of causing it. A player who joins a server and
> crashes
> might also
>
>
>
> Message: 3
> Date: Wed, 21 Apr 2010 16:06:05 -0700
> From: "DontWannaName!" <ad...@topnotchclan.com>
> Subject: Re: [hlds] Ghostplayer Issue - Any solutions?
> To: Half-Life dedicated Win32 server mailing list
>        <hlds@list.valvesoftware.com>
> Message-ID:
>        <u2x90b93ae21004211606zb6d94d3cr1b2fa936e0664...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> If other plays are like me, I crash during map changes after 2-3 map
> changes. I even crashed when the overlay stopped responding when I was
> trying to use it. Everytime this happens, it can cause the ghost issue.
> sv_timeout is suppose to kick the crashed plays out and does but I dont
> think the player count is always updated.
>
>
>
> Message: 4
> Date: Wed, 21 Apr 2010 16:18:18 -0700
> From: Kyle Sanderson <kyle.l...@gmail.com>
> Subject: Re: [hlds] Ghostplayer Issue - Any solutions?
> To: Half-Life dedicated Win32 server mailing list
>        <hlds@list.valvesoftware.com>
> Message-ID:
>        <s2ia7fe91401004211618m4bfd7109va9f1e4db0e6a4...@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> If you can remove players (kick them) without it causing the issue, this is
> easily fixable with SourceMod.
>
> Kyle.
>
>
>
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