I tested this myself after the most recent update. The hitboxes are back to normal again.
On Fri, Apr 30, 2010 at 6:27 AM, HL-SDK Synths <syntron...@gmail.com> wrote: > Exactly, no more no less. > You should see the normal walking on an internet server. The animations > were > 180 degrees out of phase. Don't expect legs to be accurate. > > Switching forward and side moves though... That's a little bit of a bigger > deal. > > On Thu, Apr 29, 2010 at 9:09 PM, Matt Lyons <mly...@internode.com.au> > wrote: > > > On 30/04/2010, at 9:46 AM, hotmail wrote: > > > > > I summit this video not done by me but some one at valve really needs > to > > see what you guys have done this time. > > > > > > http://www.youtube.com/watch?v=ZfK6tKPYXvI > > > > Looks like the "run sideways" animation and "run forwards" animations > have > > been switched. > > > > -- > > Matt Lyons > > Content Administrator, games.on.net > > Email: m...@games.on.net > > Web: http://games.on.net > > "In theory, there is no difference between theory and practice; In > > practice, there is." > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds