I tested this myself after the most recent update. The hitboxes are back to
normal again.

On Fri, Apr 30, 2010 at 6:27 AM, HL-SDK Synths <syntron...@gmail.com> wrote:

> Exactly, no more no less.
> You should see the normal walking on an internet server. The animations
> were
> 180 degrees out of phase. Don't expect legs to be accurate.
>
> Switching forward and side moves though... That's a little bit of a bigger
> deal.
>
> On Thu, Apr 29, 2010 at 9:09 PM, Matt Lyons <mly...@internode.com.au>
> wrote:
>
> > On 30/04/2010, at 9:46 AM, hotmail wrote:
> >
> > > I summit this video not done by me but some one at valve really needs
> to
> > see what you guys have done this time.
> > >
> > > http://www.youtube.com/watch?v=ZfK6tKPYXvI
> >
> > Looks like the "run sideways" animation and "run forwards" animations
> have
> > been switched.
> >
> > --
> > Matt Lyons
> > Content Administrator, games.on.net
> > Email: m...@games.on.net
> > Web: http://games.on.net
> > "In theory, there is no difference between theory and practice; In
> > practice, there is."
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to