Everyone but me.

> From: [email protected]
> To: [email protected]
> Date: Thu, 10 Jun 2010 13:15:31 -0400
> Subject: Re: [hlds] Left 4 Dead 2 Update Released
> 
> 
> What do you mean "you people"...
> 
> 
> 
> > From: [email protected]
> > To: [email protected]
> > Date: Fri, 11 Jun 2010 01:08:00 +0800
> > Subject: Re: [hlds] Left 4 Dead 2 Update Released
> > 
> > 
> > STOP SPAMMING.
> > honestly you people.
> > 
> > > Date: Thu, 10 Jun 2010 10:03:37 -0700
> > > From: [email protected]
> > > To: [email protected]
> > > Subject: Re: [hlds] Left 4 Dead 2 Update Released
> > > 
> > > You'd be so lucky to get a reply...
> > > 
> > > 
> > > 
> > > 
> > > ________________________________
> > > From: Jonah Hirsch <[email protected]>
> > > To: Half-Life dedicated Win32 server mailing list 
> > > <[email protected]>; Half-Life dedicated Linux server mailing 
> > > list <[email protected]>
> > > Sent: Wed, June 9, 2010 7:57:27 PM
> > > Subject: [hlds] Left 4 Dead 2 Update Released
> > > 
> > > -Changed Survivorbot item hunting behavior
> > > -SurvivorBots now stay closer to human players in all game modes
> > > -Fixed Survivorbot navigation issue in The Passing: Riverbank
> > > -Fixed bug where a SurvivorBot could become catatonic when attempting to
> > > save another Survivor from a Smoker
> > > -Fixed condition where SurvivorBots would not enter the saferoom
> > > -Increased self-inflicted friendly fire damage from the Grenade Launcher
> > > -Fixed bug where the M60 would reset its ammo if dropped in certain
> > > situations
> > > -Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams 
> > > a
> > > Survivor into an alarm car. This change only affects game modes with
> > > human-controlled Zombies
> > > 
> > > 
> > > PS: This one isn't even a mutation update, and there wasn't an official
> > > email...did Jason just stop sending L4D2 emails? :P
> > > Jonah Hirsch
> > > -----------------------
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> > > 
> > > 
> > >       
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