As far as the client getting values overwritten by the demo, if you have scripts that execute on your client when you make the demo, those values will also exec on the client side of the person reviewing the demo. Thus is why I recorded off of source tv server instead of client.
On Jun 24, 2010 4:16 PM, "MjrNuT" <[email protected]> wrote: This occurred on June 20th. I have also seen it continue with client demos made since then. I made a couple last night, but have not reviewed them as of yet. So, I have been current with TF2 all the time as the above example was made and reviewed within an hour. Server was up to date as well. I know there was a ninja update yesterday. My TF2 updated and I updated our server today. Again, this stutter issue only occurs on demo playback. Game play is without issue. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ---------- Forwarded message ---------- > From: bl4nk <[email protected]> > To: Half-Life dedicated ... _______________________________________________ To unsubscribe, edit your list preferences, or view ... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

