Whenever there is an engine update, it affects CSS, TF2 and DODS but it
is not required untill a mandatory update arrives to any of these games.
This time it was required only for CSS, not for TF2 and DODS so there is
no need to update your TF2 and DODS servers, untill an update arrives
for them. I'm guessing TF2 will have and update soon, perhaps even today
due to the Polycount contest winners.
-ics
16.7.2010 1:16, Shizzle Nizzle kirjoitti:
i thought it was a client side update for tf2/css/dods, since it said
'engine'
and css was the only one that had a server side change.
On Thu, Jul 15, 2010 at 5:07 PM, DontWannaName!<[email protected]>wrote:
Im guessing its optional for all other games.
On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymen<[email protected]
wrote:
A required update for Counter-Strike: Source has been released. Please
use
hldsupdatetool to receive the update. The specific changes include:
Engine:
- Tuned thread initialization to improve performance on CPUs with more
than
four cores
Counter-Strike: Source:
- Fixed leftover shadows when ragdoll physics are disabled
- Added stats gathering to track client and server performance
- Added instrumentation to help debug network issues
- Disabled some unsupported threading convars
Jason
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds