> From: [email protected]
> Subject: hlds Digest, Vol 29, Issue 77
> To: [email protected]
> Date: Wed, 21 Jul 2010 23:23:16 -0700
> 
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> Today's Topics:
> 
>    1. Re: Massive TF2 server cpu hike caused by 2010-07-20 update
>       (Mike Stiehm)
>    2. Re: Alien Swarm is now available (Michael Krasnow)
>    3. Server lag, one server on one box (Steven Polley)
>    4. Re: Server lag, one server on one box (Don Williams)
>    5. Re: Server lag, one server on one box (???????? ?????)
>    6. Re: Server lag, one server on one box (Kyle Sanderson)
>    7. Re: Server lag, one server on one box (Allan Button)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Wed, 21 Jul 2010 20:24:06 -0500
> From: "Mike Stiehm" <[email protected]>
> Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20
>       update
> To: "'Half-Life dedicated Win32 server mailing list'"
>       <[email protected]>
> Message-ID: <020601cb293c$94b75310$be25f9...@com>
> Content-Type: text/plain;     charset="us-ascii"
> 
> It would be nice for me if I could go back to allowing windows to assign
> affinity.
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of 1nsane
> Sent: Wednesday, July 21, 2010 7:48 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
> 
> I've been setting cores manually for ages. Are you setting 1 server per core
> or 2 or something else?
> 
> On Wed, Jul 21, 2010 at 8:11 PM, Mike Stiehm <[email protected]> wrote:
> 
> > any of  you guys on windows? I seemed to have completely fixed this on my
> > system.
> >
> > I was letting windows assign the SRCDS treads to CPU cores (Generally it
> > windows does a great job at this) hover when I manually assigned the SRCDS
> > treads to cpu cores all lag/cpu spikes stopped completely.. I also believe
> > the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with
> the
> > multi treading and didn't valve update that code a few updates ago also?
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of 1nsane
> > Sent: Wednesday, July 21, 2010 3:11 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20
> update
> >
> > I have this issue here too:
> >
> > Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty
> fps
> > even with low player counts:
> >
> > 16:10:36 CPU   In    Out   Uptime  Users   FPS    Players
> >         95.32 14646.88 15499.23    1094    23   14.48      16
> > 16:10:36 CPU   In    Out   Uptime  Users   FPS    Players
> >         95.32 14676.50 15499.23    1094    23   14.99      16
> > 16:10:36 stats
> > 16:10:36 CPU   In    Out   Uptime  Users   FPS    Players
> >         95.32 14780.07 15499.23    1094    23   14.88      16
> > 16:10:36 stats
> > 16:10:36 CPU   In    Out   Uptime  Users   FPS    Players
> >         96.83 14699.92 15450.31    1094    23   15.06      16
> > 16:10:38 stats
> > 16:10:38 CPU   In    Out   Uptime  Users   FPS    Players
> >         97.43 14109.00 15807.64    1094    23   15.29      16
> >
> > I am not experiencing this on my Linux servers however.
> >
> > On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm <[email protected]> wrote:
> >
> > > Great I'm not the only one who is seeing this. Huge lag spikes also big
> > > jumps in CPU usage I see the exact same things... Had no issues prior to
> > > the
> > > last update....
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Steven
> > Hartland
> > > Sent: Wednesday, July 21, 2010 2:37 PM
> > > To: [email protected]
> > > Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
> > > Importance: High
> > >
> > > We've been seeing a large number of complaints about lag over the last
> > few
> > > days for our TF2 servers and upon investigation it
> > > seems that the update released yesterday morning has caused a MASSIVE
> CPU
> > > hike for servers.
> > >
> > > Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t,
> > since
> > > the update this has jumped to 108%, maps seem to be
> > > affected to a different degree to all are seeing an very large increase.
> > >
> > > These figures are normalised for a single core on an Intel L5520 so not
> a
> > > slow machine by any means.
> > >
> > > Here's a few stats graphs which make it very clear:
> > > http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
> > > http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png
> > >
> > > This is not a sustainable change, so I hope we can get a fix for this
> > ASAP.
> > >
> > >    Regards
> > >    Steve
> > >
> > >
> > > ================================================
> > > This e.mail is private and confidential between Multiplay (UK) Ltd. and
> > the
> > > person or entity to whom it is addressed. In the event of misdirection,
> > the
> > > recipient is prohibited from using, copying, printing or otherwise
> > > disseminating it or any information contained in it.
> > >
> > > In the event of misdirection, illegible or incomplete transmission
> please
> > > telephone +44 845 868 1337
> > > or return the E.mail to [email protected].
> > >
> > >
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> 
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Wed, 21 Jul 2010 21:26:04 -0400
> From: Michael Krasnow <[email protected]>
> Subject: Re: [hlds] Alien Swarm is now available
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=windows-1252
> 
> Update just came out
> 
> Updates to Alien Swarm have been released. The updates will be applied
> automatically when your Steam client is restarted. The major changes
> include:
> 
> *Alien Swarm*
> 
>    - Fixed crash to desktop on certain graphics cards
>    - Fixed matchmaking sending you to the wrong mission
>    - Fixed not being able to earn the ?Ammo Technician? achievement
>    - Fixed not being able to open particle systems in the editor
> 
> 
> On Wed, Jul 21, 2010 at 3:22 PM, Kyle Sanderson <[email protected]> wrote:
> 
> > NOT RELATED TO SERVER ADMINISTRATION (for msleeper)
> >
> >  - Now firing, meleeing, or reloading while welding will break you out of
> >  the weld
> >
> > :(
> > Kyle.
> >
> > On Wed, Jul 21, 2010 at 12:17 PM, Michael Krasnow <[email protected]>
> > wrote:
> > >   - Now firing, meleeing, or reloading while welding will break you out
> > of
> > >   the weld
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> 
> 
> 
> -- 
> Michael Krasnow
> http://mnkras.com
> [email protected]
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Wed, 21 Jul 2010 22:35:08 -0600
> From: Steven Polley <[email protected]>
> Subject: [hlds] Server lag, one server on one box
> To: [email protected]
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> So I noticed a few of you people were experiencing server lag.  Welll, so am
> I.  I have a 1gbps up/down net speed, with a dual e5620 setup, and I decided
> to run one, yes one TF2 server on a fresh install of Windows Server 08.
> 
> Yes, I am getting lag.  I am using the FPS boost pluging, running a 2000 max
> FPS server, which averages at close to 1,700 FPS.
> 
> I set my rates to be
> 
> sv_maxcmdrate 0
> sv_maxrate 0
> sv_maxreplay 2
> sv_maxupdaterate 100
> sv_mincmdrate 0
> sv_minrate 0
> sv_minupdaterate 30
> 
> 
> Basically, with unlimited computing resources allowed... what are the best
> rates?
> 
> 
> ------------------------------
> 
> Message: 4
> Date: Thu, 22 Jul 2010 00:50:20 -0400
> From: Don Williams <[email protected]>
> Subject: Re: [hlds] Server lag, one server on one box
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Cc: "[email protected]" <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain;     charset=us-ascii
> 
> Must be a memory leak.  Can you link me to the fps boost plugin? Thanks!
> 
> Sent from my iPhone
> 
> On Jul 22, 2010, at 12:35 AM, Steven Polley <[email protected]> wrote:
> 
> > So I noticed a few of you people were experiencing server lag.  Welll, so am
> > I.  I have a 1gbps up/down net speed, with a dual e5620 setup, and I decided
> > to run one, yes one TF2 server on a fresh install of Windows Server 08.
> > 
> > Yes, I am getting lag.  I am using the FPS boost pluging, running a 2000 max
> > FPS server, which averages at close to 1,700 FPS.
> > 
> > I set my rates to be
> > 
> > sv_maxcmdrate 0
> > sv_maxrate 0
> > sv_maxreplay 2
> > sv_maxupdaterate 100
> > sv_mincmdrate 0
> > sv_minrate 0
> > sv_minupdaterate 30
> > 
> > 
> > Basically, with unlimited computing resources allowed... what are the best
> > rates?
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> ------------------------------
> 
> Message: 5
> Date: Thu, 22 Jul 2010 09:17:46 +0400
> From: ???????? ????? <[email protected]>
> Subject: Re: [hlds] Server lag, one server on one box
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain
> 
> try this 
> sv_maxcmdrate 101
> sv_maxrate 0
> sv_maxupdaterate 101
> 
> sv_mincmdrate 60
> sv_minrate 20000
> sv_minupdaterate 60
> 
> if you set sv_maxcmdrate 0 - it doesn't set to unlimited
> 
> 
> 
> ------------------------------
> 
> Message: 6
> Date: Wed, 21 Jul 2010 22:48:03 -0700
> From: Kyle Sanderson <[email protected]>
> Subject: Re: [hlds] Server lag, one server on one box
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=UTF-8
> 
> On Windows, from what I can recall FPS is directly linked to CPU usage.
> Rates are wrong, including what ???????? ????? said besides
> sv_maxcmdrate set to 0, which is probably your main issue.
> 
> For sure:
> sv_mincmdrate 33
> sv_minupdaterate 33
> sv_maxcmdrate 66
> sv_maxupdaterate 66
> 
> Assuming:
> sv_minrate 35000
> sv_maxrate 70000
> 
> Also, try not using the FPS Booster and see if the lag persists.
> Kyle.
> 
> On Wed, Jul 21, 2010 at 9:35 PM, Steven Polley <[email protected]> 
> wrote:
> > So I noticed a few of you people were experiencing server lag. ?Welll, so am
> > I. ?I have a 1gbps up/down net speed, with a dual e5620 setup, and I decided
> > to run one, yes one TF2 server on a fresh install of Windows Server 08.
> >
> > Yes, I am getting lag. ?I am using the FPS boost pluging, running a 2000 max
> > FPS server, which averages at close to 1,700 FPS.
> >
> > I set my rates to be
> >
> > sv_maxcmdrate 0
> > sv_maxrate 0
> > sv_maxreplay 2
> > sv_maxupdaterate 100
> > sv_mincmdrate 0
> > sv_minrate 0
> > sv_minupdaterate 30
> >
> >
> > Basically, with unlimited computing resources allowed... what are the best
> > rates?
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> 
> 
> 
> ------------------------------
> 
> Message: 7
> Date: Thu, 22 Jul 2010 02:21:12 -0400
> From: Allan Button <[email protected]>
> Subject: Re: [hlds] Server lag, one server on one box
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID:
>       <5d0595b5346d7449b624afbd040d8e840bf7bf7...@nasex.netaccess1.local>
> Content-Type: text/plain; charset="utf-8"
> 
> You can always use Drek's srcds calculator for recommend rates.
> 
> http://www.reece-eu.net/drekrates.php
> 
> Allan
> 
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Kyle Sanderson
> Sent: Thursday, July 22, 2010 1:48 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server lag, one server on one box
> 
> On Windows, from what I can recall FPS is directly linked to CPU usage.
> Rates are wrong, including what ???????? ????? said besides sv_maxcmdrate set 
> to 0, which is probably your main issue.
> 
> For sure:
> sv_mincmdrate 33
> sv_minupdaterate 33
> sv_maxcmdrate 66
> sv_maxupdaterate 66
> 
> Assuming:
> sv_minrate 35000
> sv_maxrate 70000
> 
> Also, try not using the FPS Booster and see if the lag persists.
> Kyle.
> 
> On Wed, Jul 21, 2010 at 9:35 PM, Steven Polley <[email protected]> 
> wrote:
> > So I noticed a few of you people were experiencing server lag. ?Welll, 
> > so am I. ?I have a 1gbps up/down net speed, with a dual e5620 setup, 
> > and I decided to run one, yes one TF2 server on a fresh install of Windows 
> > Server 08.
> >
> > Yes, I am getting lag. ?I am using the FPS boost pluging, running a 
> > 2000 max FPS server, which averages at close to 1,700 FPS.
> >
> > I set my rates to be
> >
> > sv_maxcmdrate 0
> > sv_maxrate 0
> > sv_maxreplay 2
> > sv_maxupdaterate 100
> > sv_mincmdrate 0
> > sv_minrate 0
> > sv_minupdaterate 30
> >
> >
> > Basically, with unlimited computing resources allowed... what are the 
> > best rates?
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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> 
> ------------------------------
> 
> _______________________________________________
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> visit:
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> 
> 
> 
> End of hlds Digest, Vol 29, Issue 77
> ************************************
                                          
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