I think Valve knows about this. You can use mp_maxrounds and mp_timelimit 0
as a work around.

On Tue, Sep 7, 2010 at 1:47 PM, Tony Paloma <[email protected]> wrote:

> It seems pl_upward behaves differently than other pl_ maps and will end
> immediately after the map time limit is hit. Is there any way to get the
> other behavior back (map change only on round over after time limit)?
>
> Thanks,
> Tony
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to