I think Valve knows about this. You can use mp_maxrounds and mp_timelimit 0 as a work around.
On Tue, Sep 7, 2010 at 1:47 PM, Tony Paloma <[email protected]> wrote: > It seems pl_upward behaves differently than other pl_ maps and will end > immediately after the map time limit is hit. Is there any way to get the > other behavior back (map change only on round over after time limit)? > > Thanks, > Tony > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

