Thanks for the response
I was using it like that because that's what it showed in game as the
command 

"mm_dedicated_force_servers" = ""
 - Comma delimited list of ip:port of servers used to search for dedicated
servers instead of searching for public servers.
Use syntax `publicip1:port|privateip1:port,publicip2:port|privateip2:port`
if your server is behind NAT.
If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if
server port is in the list of `mm_server_search_lan_ports` its public
address should be automatically detected.

As far as my server setup its shown here in detail
http://forums.srcds.com/viewtopic/15545

I like the idea of steam group

* Dedicated servers by default participate in matchmaking. Matchmaking
  system allows players to get together in a lobby and then start a game
  on a dedicated server together. To make your Left 4 Dead dedicated
  server easily accessible to your community you would create a Steam group
  and get its group id on Steam community group admin page (say "444").
  Set "sv_steamgroup 444" to make all members of your Steam group have
access
  to the server from their main menu. You can also set
"sv_steamgroup_exclusive 1"
  which will require that at least one player from your Steam group has to
join
  the server before public people will be able to join via matchmaking.

So as long as I set sv_steamgroup_exclusive 0 , random people who create
lobbys have a chance to be thrown in my server correct?
Whats the algorithm for this anyhow is it really just random?

Thanks a bunch!

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Richard Eid
Sent: Thursday, October 28, 2010 7:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Problem with mm_force_dedicated servers

You can't use 0.0.0.0 for mm_force_dedicated_servers.  I mean, I guess you
could, but then you're telling everyone else in the lobby to connect to
0.0.0.0.  I can only take a guess and say that it's possible that 0.0.0.0 is
voiding the rest of the variable, which may be why you can't even connect
when the value for that CVar is: 0.0.0.0|192.168.0.10:27015.  I'd have to
test it out and see for myself, but 0.0.0.0 might not even be valid not
because it's not a real address, but because you're not including a port
after it.  I think Source games will default to 27015 if no port is
specified, but I don't know if mm_force_dedicated_servers knows that.
 'connect' does.  Try using the real IP:port in place of 0.0.0.0 and see if
you get anywhere.  Because you don't have a static Internet IP, you'd just
have to change that value every time your IP changed.  I don't believe
there's a way around that.  DNS names are not resolved.

A better option for you to consider would be to make your server a Steam
Group server.  When you're in the lobby as the lobby leader, you have the
option of connecting to Official Dedicated, Best Available Dedicated, Steam
Group Server and something else(maybe Local Server?).  You would select
Steam Group Server.  When you decided to start the match, you're brought to
a screen that lists all the Steam Group servers that are attached to all the
Steam groups you belong to.  You'll see yours there.  Select it and all the
NAT traversal is taken care of for you.

Either way works great so long as you have it all properly set up.  With the
details you've given us, I can say that you definitely don't have it set up
correctly.

                                                     -Richard Eid


On Thu, Oct 28, 2010 at 9:45 PM, Fernando Sanchez
<[email protected]>wrote:

> Im hosting a dedicated server on 192.168.1.10:27015
>
> Im playing from within the same LAN on 192.168.1.50
>
>
>
> When I use mm_force_dedicated_servers 0.0.0.0|192.168.1.10:27015, Im
> unable
> to connect to it in the lobby, if I use 192.168.1.10:27015 it works (but
> then people in the lobby would be unable to connect) or If I use my
> external
> IP, it works, but I do not have a static IP, so I would constantly have to
> be checking and updating it in my autoexec.cfg, I have DynDns setup, but
> putting that homebrewed.servebeer.com in there dosen't work , I guess it
> dosen't resolve domain names?
>
>
>
> Please Help
>
>
>
>
>
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