The steam group listing IP/ports could be if you kept the existing "secret"
key too.  Right now its trivial for a server to claim its in a steam group,
but the server still has to make that claim.  All that is needed is a 2nd
method for a steam group to claim a server.  If BOTH the server and the
steam group claims eachother, then the client can list it.

Can't do just a one-way check between a server and a steam group, it needs
to be both ways.


On Mon, Nov 15, 2010 at 5:10 PM, Mark Gunnett <[email protected]>wrote:

> I would prefer it this way as well. But yes, I'd love to specify steamgroup
> servers for my steam groups. But seeing it on the other foot I would not
> want random steamgroups adding my server either. So maybe allow a user to
> specify a keyword or something in the server.cfg that also has to exist in
> the steam group. And if you want to be able to list a server in multiple
> steam groups, allow multiple keywords.
>
> I would also like that tag option to be implemented in all of the games
> supported by Valve as well. It's all or nothing honestly. I'm not going to
> use the feature if I'm going to end up with double tags because I don't
> have
> the option to specify the tags in another game.
>
> On Mon, Nov 15, 2010 at 4:01 PM, Spencer 'Voogru' MacDonald <
> [email protected]> wrote:
>
> > I'm against this unless it's somehow secured. I would not want other
> > servers using my steam group id.
> >
> > What I would like is the ability to list game servers on the steam groups
> > page, and then the client downloads all of the servers from the groups
> they
> > are in.
> >
> > - Voogru.
> >
> > _______________________________________________
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>
>
>
> --
> "All programmers are playwrights and all computers are lousy actors."
>  - Unknown
>
> "When I do good, I feel good; when I do bad, I feel bad, and that is my
> religion."
>  - Abraham Lincoln
>
> Mark J. Gunnett
> [EoE]SniperFodder{AL}
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